NepsterLix

Started by Nepster, June 27, 2016, 07:47:31 PM

Previous topic - Next topic

0 Members and 1 Guest are viewing this topic.

Nepster

Without even having looked at your solution: Having one or two skills left over is fine. There are actually several solutions to that level.

Forestidia86

I solved thin layers (with a bit of discussion with Simon).
I needed quite some time and saved one more than required.

Forestidia86

I think I have another backroute to "Choir of the Mad".

Simon

I think I have the intended route.

-- Simon

Nepster

I finally started fixing all the backroutes:
1) Choir of the Mad: All solutions so far have been backroutes (some of them huge ones, some a lot closer to the intended one).
2) Fourtissimo: Backroute by Forestidia (no big surprise)
3) Hope and Despair: Backroute by Forestidia (again no big surprise)
4) Gray Walls: Backroute Forestidia - the old time limit on that level would easily have prevented this one.
5) Moonshine Trio: Backroute by Forestidia - it misses the main idea.
6) Another Generic Title: Backroute by Forestidia - I already got the very same backroute in NeoLemmix, but forgot to fix it here.
7) Minimalistic Platforms: Removed the one backroute by Forestidia, the intended solution is of course kept.

Forestidia86

Likely a backroute to "Bowl of Pillars".

Forestidia86

Solved "No added Colors and Lix".

Spoiler
Not sure if it's intended that ways since I had the floater left. The route is rather a counterintuitive one.

Forestidia86

Some solutions, probably some backroutes as well.

Silken Healer

My solution to "Miner Preservation Society"

Simon

#54
Silken's solution to Miner Preservation Society is a backroute. I've fixed it now.

Changes to NepsterLix in Lix 0.10.30, which released today:

  • Introducing Climbers: Fix typo in the title: Introdicing -> Introducing.
  • Miner Preservation Society: Add some ceiling terrain. This fixes Silken's backroute from the previous post. This moves the left hatch leftward by 16 pixels (from x = 16 to x = 0) to look nicer. This broke the covering replay. I've re-covered the level.
  • Cannonballs in the Air: Fix typo in title and filename: Canonballs -> Cannonballs.



Attached are my solutions to 5-of-all, Moon, and Planet. Many of the solutions in Moon and Planet are backroutes.

I've skipped Altruism and No Matter what I Try. These two were harder than the others in Planet. I haven't attempted Empty Walls yet. I'll continue with Empty Walls and the later ranks.

Lovely levels! My favorites: Construction Zone, Fourtissimo, Woodworms.

-- Simon

kaywhyn

August 20, 2026 NepsterLix stream is over and I've managed to solve all of the 5-of-all rank and the first 6 levels of the Moon rank. My replays are attached! :thumbsup:

Colored Boxes and Blockers Forever appear to be backroutes, just like how I also backrouted the both of them in NepsterLems

I attempted Study in Scarlet and is a no solve. I remember struggling with the level in NepsterLems for a while as well before I finally solved it. The NL solution doesn't work at all for the NepsterLix pack, therefore the level is completely new to me in NepsterLix despite having played and solved the NL version of the level back in 2020.

Moon 2 level typo isn't fixed in my version of the pack despite Simon claiming it's fixed in his post above. Along with that, the colon between "introducing" and "miners" is missing in the Moon 1 level title.

Overall, NepsterLix feels many times harder than NepsterLems, even in the first rank of 5-of-all. Still, enjoyable challenges and it felt great to be playing Nepster's levels again after so long! :thumbsup: There have only been 2 levels so far that I don't recognize because they aren't in NepsterLems, "Such Clowns" and "Paradise or Hell?" I loved both of the new levels! :thumbsup:

Thanks to Simon and anyone else who caught my stream on very short notice and not spoiling any solutions for me as I've requested with my pinned chat message! :thumbsup: Yea, I definitely miss the NL implementation of the rewind to previous assignment unfortunately. I'm just used to it and honestly it feels more natural to me. It felt super awkward to need to also press the B key to step back a frame before assigning a skill after pressing the hotkey for rewind to previous assignment. In contrast, in NL I don't need to press the B key in addition to the rewind to previous assignment hotkey, I can simply click to assign the skill due to being on the correct frame (the "wrong" frame in NL due to being a frame earlier) so that I don't need to step a pixel further back with the B key too.