Author Topic: [SUGGESTION][EDITOR] Rotate objects  (Read 2466 times)

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Offline Gronkling

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[SUGGESTION][EDITOR] Rotate objects
« on: April 15, 2016, 01:54:12 PM »
BitBucket: https://bitbucket.org/namida42/neolemmixplayer/issues/17/support-rotation-of-objects

Right now you can flip, invert and rotate terrain. However you can only flip and invert objects, you can't rotate. Is there a reason for this? Assuming the trigger area would also be rotated this allows for some interesting things like vertical flamethrowers and water walls.
« Last Edit: June 13, 2016, 11:13:57 PM by namida »

Offline namida

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Re: [SUGGESTION][EDITOR] Rotate objects
« Reply #1 on: April 15, 2016, 09:42:59 PM »
Basically that - it could potentially cause a mess with trigger areas. But I'm not averse to adding it altogether; the details of how it works with the trigger area would just need to be worked out (keeping in mind that, the trigger areas are checked for at a lemming's foot, and objects are given their trigger areas with this in mind. Even simply for invert, the trigger area needs to be offset a bit from where it would be with a direct inversion).
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Offline namida

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Re: [SUGGESTION][EDITOR] Rotate objects
« Reply #2 on: July 20, 2016, 03:51:06 PM »
Some other changes I'm making to objects at the moment have made this much more plausible to implement. So, I'm adding support. :)
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Offline namida

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Re: [SUGGESTION][EDITOR] Rotate objects
« Reply #3 on: July 21, 2016, 10:19:05 PM »
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Offline LJLPM

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Re: [SUGGESTION][EDITOR] Rotate objects
« Reply #4 on: July 21, 2016, 10:54:20 PM »
Nice! This is very interesting, for sure! :thumbsup:

Offline namida

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Re: [SUGGESTION][EDITOR] Rotate objects
« Reply #5 on: July 21, 2016, 11:00:46 PM »
It goes without saying that exits probably aren't where you want to use it.

The most likely usage, I would think, is for fire objects.
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Offline namida

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Re: [SUGGESTION][EDITOR] Rotate objects
« Reply #6 on: September 07, 2016, 03:13:02 PM »
Experimental versions of the player have supported this for a while. I still need to add editor-side support, but expect it in the next stable editor release (possibly even the next experimental).
My Lemmings projects
2D Lemmings: NeoLemmix (engine) | Lemmings Plus Series (level packs) | Doomsday Lemmings (level pack)
3D Lemmings: Loap (engine) | L3DEdit (level / graphics editor) | L3DUtils (replay / etc utility) | Lemmings Plus 3D (level pack)