Experimental Player V10.13.16:A6968F8.
http://www.neolemmix.com/download.php?id=112Changes:
- Fixed bug: The "Disable Background Images" option also disables background colors.
- Fixed bug: The remainder of a replay is erased if certain actions (particularly skill assignments) fail for any reason.
- Fixed bug: Clear physics mode does not show the trigger point for receivers.
- Fixed bug: Receivers with no matching teleporter will crash the game if moused over in Clear Physics Mode (in fact, they should not have shown up at all).
- Fixed some bugs related to the cursor and selected lemmings.
- Implemented the option for Mac-style music rotation. This is not automatically applied to existing packs. (New version of Flexi is needed to set this option.)
- The Edit Replay popup now displays the current frame.
- Automatic replay saving will no longer save a duplicate replay if you load a replay and watch it without making any changes.
- Removed the debug options in the config menu.
- Some behind-the-scenes improvements relating to save file handling.
Experimental Flexi Toolkit V10.13.15:47162FE.
http://www.neolemmix.com/download.php?id=111Changes:
- Fixed bug. An error message occurs and the pack must be re-loaded manually after running a replay mass test from Flexi.
- Removed the options to enable debug modes, since NeoLemmix no longer supports them.
- Added an option for Mac-style music rotation. This will not be automatically enabled on existing packs, but it is the default setting for new packs.
Please also note, I have removed the downloads for a lot of the older V10.13.16 experimentals from the NeoLemmix website. If for some reason you need a copy of one of these, please ask me or Nepster to compile it from the source code (if you're not able to do so yourself). The two builds prior to the one in this post remain available for download.
At this stage, I think we're not too far from (FINALLY!) being able to have a V10.13.16 stable release. At least off the top of my head, the only remaining things I want to do first are:
- Implement Proxima's suggestion of click-and-hold for the skill panel frameskip buttons
- (Possibly) ensure all default graphic sets have trigger areas consistent with a set of conventions, rather than somewhat arbitrary
- A few more fixes to the default graphic sets (some receiver trigger areas aren't quite where they should be, currently)
- More testing, of course