Updated the player again (V10.012.012:8E38A5F):
https://www.dropbox.com/s/7pld9egydjpldxz/NeoLemmix_10-012-012-8e38a5f.exe?dl=1By default, the minimap is no longer displayed, and in its place are eight extra buttons: Fast Forward, Restart Level, Back One Frame, Forward One Frame, Clear Physics Mode, Directional Select Left, Directional Select Right and Load Replay.
If you prefer to have the minimap, there is an option to re-enable it (at the cost of not having these extra buttons) in the config menu (on the "Interface" tab). Do note that having the minimap disabled will probably also increase performance slightly, which might be helpful to those with weaker systems. (It isn't just hidden; when the buttons are there, the minimap rendering does not even occur in the background.)
If you do like the concept in general of having these buttons but want to suggest changes to
what buttons are there, see this topic:
http://www.lemmingsforums.net/index.php?topic=3106.0Please note: NXPs containing custom skill panel graphics will need modifications to work with this new update. I have not yet updated Flexi to account for this, but will do so soon (including as close as possible to automatic conversion of old images). If used without the update, they will be functional but there may be minor graphical oddities on the skill panel (for the most part, the skill panel will simply revert to default graphics).
There is also another more minor but still nice change: When the game is paused, a white border appears around the Pause button, similar to the one around the selected skill. This also happens with the new Fast Forward, Clear Physics Mode and Directional Select buttons.
Known bug: Infinite skill count and locked icon for RR do not show up (just leaving a blank space instead). This is already fixed in the source code.
Known bug: If you click the Fast Forward button while the game is paused, the white outline appears around it even though the game is not in fast forward mode (even when you unpause, it will be at regular speed, but the outline will disappear at this point). I still need to fix this one, but it will be an easy fix.
Most existing content that's V10.011.XXX-compatible (or even V10.010.XXX-compatible) should work on these experimentals, except for the custom skill panel graphics not working. There is also a
version of Lemmings Plus Omega II Demo specifically designed for use with this experimental; the content is the same as the normal version but it has the custom graphics in the correct format for this new version (and is marked as compatible with it).
Exceptions: Any packs that rely on VGASPECs will not work on this experimental (nor on the stable V10.012.XXX release); these now
need to be updated to use tileset mixing instead. Any levels that contain flipped one-way arrow objects will also not work as is, as this now flips the direction of them rather than only the graphic. (For the record, all Lemmings Plus packs, and Doomsday Lemmings, are functionally compatible in their latest versions; but only the Omega II demo has the skill panel graphics correctly updated for this experimental.)