Author Topic: The Collab Lix puzzle #1  (Read 3050 times)

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Offline RubiX

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The Collab Lix puzzle #1
« on: February 08, 2014, 12:07:42 am »
* THE MAP IS NOW FULLY DESIGNED!   Looks nice, thanks for your area contributions *





Video Example:
http://www.youtube.com/watch?v=xVyyU7k0RiI&feature=youtu.be 
***************************************************************************************************




Now for the Rules for puzzle building on this map:

FIRST (watch the example puzzle video I made ^)   
-As you can see, the possibilities of unique puzzles are endless.




Things to consider when you build a puzzle using our map:


-You can wrap Horizontally, Vertically, Horizontally+Vertically or No-Wrap

-Difficulty?  Well that is up to you.  A good puzzle doesn't have to be the hardest puzzle.   Uniqueness can do well.

-You can give your background its own color if you like.

-You cannot modify/add terrain (except the borders mentioned below)

-You can delete any of the light steel which was used to border areas.

-You can TURN pieces of the light steel border, but NOT move it AWAY from where it came from
(I point to where I did this in the video example)

-If you like, you can REPLACE light steel that you removed from a border with the same size piece of terrain that would match the style of the area that you removed it from.

-You decide where the Hatch or Hatches and exit is placed.  The amount of Lix and spawn rates etc.

-Consider Making use of opening borders to other areas, even if your puzzle has nothing to do with certain areas  (notice this in my video)
This will increase the difficulty to solve it, as the route won't look as obvious.
Careful opening yourself up for a bad backroute if you remove massive amounts of steel borders.


***************************************************************************************************


Visual map design by:

Area 3 by Rubix
Area 2 by Mobius
Area 5 by Proxima
Area 4 by Clam
Area 1 by Akseli
Area 6 by Aidan




And remember, you can always JOIN IRC if you would like to join our fun discussions and ideas!

Anyone can create a puzzle, lets see what interesting things you come up with.

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« Last Edit: December 28, 2014, 07:10:58 pm by Prob Lem »

Offline mobius

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Re: Combined effort Singleplayer level
« Reply #1 on: February 09, 2014, 11:54:48 pm »
I'll take area 2
"Not knowing how near the truth is, we seek it far away."
-Hakwin Rinzai

"Yeah, well, that's just, like, your opinion, man"
-the Dude


Offline Proxima

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Re: Combined effort Singleplayer level
« Reply #2 on: February 10, 2014, 12:06:21 am »
Area 5

EDIT: Level file includes möbius's Area 2

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« Last Edit: December 28, 2014, 07:11:51 pm by Prob Lem »

Offline mobius

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Re: Combined effort Singleplayer level
« Reply #3 on: February 10, 2014, 12:08:41 am »
area 2

oh wait, I should've downloaded Proxima's first..

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« Last Edit: December 28, 2014, 07:12:44 pm by Prob Lem »
"Not knowing how near the truth is, we seek it far away."
-Hakwin Rinzai

"Yeah, well, that's just, like, your opinion, man"
-the Dude


Offline RubiX

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Re: Combined effort Singleplayer level
« Reply #4 on: February 10, 2014, 12:35:41 am »
Current map in attachment
3 areas are now done.



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« Last Edit: December 28, 2014, 07:13:15 pm by Prob Lem »

Offline Clam

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Re: Combined effort Singleplayer levels (from 1 terrain design)
« Reply #5 on: February 10, 2014, 01:58:27 am »
Area 4

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« Last Edit: December 28, 2014, 07:13:30 pm by Prob Lem »

Offline Akseli

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Re: Combined effort Singleplayer levels (from 1 terrain design)
« Reply #6 on: February 11, 2014, 08:53:44 pm »
Area 1

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« Last Edit: December 28, 2014, 07:14:16 pm by Prob Lem »

Offline RubiX

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Re: Combined effort Singleplayer levels (from 1 terrain design)
« Reply #7 on: February 11, 2014, 10:31:34 pm »
Thanks Akseli

I noticed the trigger area for the lava was too low, so they wouldn't die if they fell into the lava, they would walk across it fine.  I moved those lava up a few pixels.
Lix can now die properly there.

Who hasnt done an area yet, please take the file from this post and add to it.

Thanks!

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« Last Edit: December 28, 2014, 07:14:40 pm by Prob Lem »

Offline RubiX

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Re: Combined effort Singleplayer levels (from 1 terrain design)
« Reply #8 on: February 12, 2014, 05:11:52 pm »

OK, this last area has been reserved.  My nephew (Aidan) will be coming over after school and is excited to contribute to the map.

He has built a map in lix before (if you look in network/2p/rubix you will see a map called 'the grate bridge'  is created by him)   
So the map design will be finished at some point today.

Thanks.
Rubix

Offline RubiX

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Re: Let the puzzle building begin
« Reply #9 on: February 13, 2014, 12:22:31 am »

Everything is ready. 

Original Post changed for information.
Have fun.

Offline RubiX

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Re: Let the puzzle building begin
« Reply #10 on: February 13, 2014, 02:05:10 am »
My puzzle submission:  Lixcon
Horizontal+Vertical wrap
Estimated difficulty: Mayhem

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« Last Edit: December 28, 2014, 07:15:17 pm by Prob Lem »

Offline Proxima

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Re: Let the puzzle building begin
« Reply #11 on: February 13, 2014, 02:20:42 am »
Safety in Numbers
Horizontal wrap only
Estimated difficulty: Tricky

EDIT: Changed skills from 6-2-1 to 7-2-1. However, the "6" version is still solvable! After the contest I'll ask for opinions on which version to keep.

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Offline mobius

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Re: Let the puzzle building begin
« Reply #12 on: February 13, 2014, 02:24:59 am »
My puzzle submission:  Six Houses Makes One
Horizontal wrap
Estimated difficulty: Taxing/Mayhem

subject to change possibly...  [Yeah I went the cheesy route and yeah there's a small time limit but I can solve it with plenty of time left so we'll see about that]


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« Last Edit: December 28, 2014, 07:16:34 pm by Prob Lem »
"Not knowing how near the truth is, we seek it far away."
-Hakwin Rinzai

"Yeah, well, that's just, like, your opinion, man"
-the Dude


Offline RubiX

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Re: Let the puzzle building begin
« Reply #13 on: February 13, 2014, 09:27:42 pm »
Mobius map solved
saved:59  (+4)
Least skills used: 26

Proximas map solved
saved (+0)
Least skills used: 21


Offline Clam

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Re: Let the puzzle building begin
« Reply #14 on: February 19, 2014, 12:50:14 am »
Here's my entry

Up and down, around and around
Vertical wrap only
Estimated difficulty: Insane [borrowing from my own rating scale]

[edit: Added two blocks in the Abstract part to fix a backroute. Lesson to all: don't make last-minute edits to your maps!]

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« Last Edit: December 28, 2014, 07:17:34 pm by Prob Lem »