That upload doesn't support it, it only has the LPII styles; I added the official ones in shortly after uploading it tbh xD. I got a few IRL things to do right now, once I'm done I'll upload a new version including the recent updates and default styles.
EDIT: Here you go. For obvious reasons, replays from traditional Lemmix won't work with it, but it definitely can play its own replays. By the way, in addition to existing gimmicks, feel free to give 0x420B and 0x420C a try and see what they do.
420B is the one I was referring to before, whereas 420C could be seen as taking one of the existing gimmicks and inverting it.
http://www.mediafire.com/download/65v6ip89vfq2izj/LemmingsPlusIINeo.zip(EDIT: This link previously pointed to wrong versions, and at one point incorrectly to the LPII Bonus Pack; it's completely fixed now. Thanks to DynaLem for pointing this out.)
Style numbers:
0 - Tree (LPII)
1 - Purple (LPII)
2 - Psychedelic (LPII)
3 - Metal (LPII)
4 - Desert (LPII)
6 - Test style (Ground/VGAGR file attached)
16 - Dirt
17 - Fire
18 - Marble
19 - Pillar
20 - Crystal
21 - Brick
22 - Rock
23 - Snow
24 - Bubble
25 - Holiday
All official and LPII styles (including Psychedelic, which previously I showed screenshots with it slightly modified) are normal 16-color styles that don't use the new pixel-perfect trigger capabilities - they're just the normal, existing versions of the styles.
The test style (6) however, does use 32-colors and pixel-perfect triggers. It loads fine in older engines for editing purposes, playing might be a bit weird (not that the style is really suitable yet for anything other than testing).
By the way, for those who are just for fun trying to solve LPII levels in it, I can also confirm all three of the tuned lemming levels are possible. Also, I found a working solution to Cheeky 8 (replay attached), though 60% (the requirement exactly) seems to be the maximum it's possible to save. (Now that mechanics are more or less complete, I should probably start making a list of which LPII levels are problematic, so I know for if/when I release a version of it based on this engine... though so far, the only one that I can confirm for sure is *not* possible is Genius 8.)
I'm aware of the following glitches, in fact I've fixed them already (but since uploading this, so the uploaded version has them), with the new gimmicks:
- 0x420B - Lemmings in the same place as a blocker get stuck.
- 0x420B - Sliders look weird.
- 0x420C - Miners don't turn around when hitting steel/oneways.
And the following, which I haven't fixed:
-
(general) I still haven't fixed the push-into-wall glitch for one-way fields (I thought I had, but turns out I only fixed it for blockers). >_> Fixed
-
0x420B - Mining into steel with a precise terrain arrangement and starting position may result in the lemming getting stuck inside the steel. This actually could happen even under normal conditions, it's just that the lemming would usually be only one pixel inside and facing outwards (two pixels in is only possible under 0x420B), so he'd walk straight back out and it wouldn't be noticable. Under 0x420B, it became noticable. Fixed for both cases.
If you downloaded it more recently than when this line was put here, you have a version with the above glitches fixed. =)