The folder attached contains 32 terrain pieces from the graphics used by Lemmini. I decided to begin making some new ones and fix pieces which have mistakes. For example the wooden piece from pillar set has this weird arbitrary pixel floating out in no-man's land for no apparent reason. I erased it and also fixed the boundary box. I plan to fix all boundary boxes which will make aligning them in editors profoundly easier.
I need confirmation first however, if this will conflict with levels already made with "old" terrain.
bubble_33, bubble_54, pillar 16, marble_26, rock_9 you can insert into your folder and replace the ones already there. These are fixes. Mostly "holes" in terrain where there shouldn't be or a odd things as mentioned above.
to do this: find Lemmix/gamedata/styles/*then find the appropriate terrain folder and replace the existing piece.
for Lemmini find: Lemmini/styles/appropriate terrain folder
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I also plan to add new terrain, you can see an example of that. But I don't know exactly how this works. That is, IDK what to edit in the ini files or whatever to get it to work in Lemmix and Lemmini. Can anyone help me on that?
I have no idea how to access the DOS terrain used by Lemmix.