are people getting points for every version of a level they solve? So the more versions the more points they'll get? (so it might be in my interest to not make revisions? )
As Proxima said, no. It is in your interest to fix all backroutes as soon as possible, as in the unofficial scoring category there will be another levelpack consisting of the 'final' version of each level (which will be the latest version of your level publicly posted before Tuesday Mar 5th at noon UTC), which everyone has to solve (and gets a point for solving).
For the unofficial backroute finding category, I might miss some backroute reports here, or someone might forget to post a backroute report, so it's best if everyone just sends me their solutions for every version of every level. I will check which solutions are backroutes, trying to make a sensible decision based on the intended routes and statements by the level authors in the topic. You get a backroute-point for each backroute, but at most one per level version (and no points for backrouting your own level).
geoo, I'd like to have some clarification on the rule that late entries lose one point in each category. Presumably this only applies to the categories in which the level itself scores points, and not to the author's points for number of levels solved? It seems unfair that I'd get fewer points if I submit a late entry than if I submit no entry at all.
(I am indeed hoping to submit a late entry... it's just very difficult to find time at the moment.)
That's a good point. I want to give a penalty for late submissions, but I want to encourage people to submit their levels late rather than just playing along, so I'll do away with the penalty for the main category. So you'll only lose one point in the fun and the looks category.
Would be great if you managed to submit a level still.
geoo, I didn't get your level to work in Lemmix. It complains something about FindGraphicSet 6 not found.
Tried style Original & ONML. (sorry if I asked a stupid question.)
By the way people, what of the levels of this contest you consider hardest?
You should use the Custom Lemmings viewer style in Lemmix. CustLemm is basically Original and ONML mashed together, where the ONML styles have been reindexed to use the number 5-8 (and the original levels use 0-4). If you have an issue opening my level, then you should actually have the same issue with Steve's and Akseli's levels. Tell me if you need a copy of CustLemm so you can get the Custom Lemmings viewer style to work in Lemmix.
As for the hardest level, it's really hard to say. Of the levels I know the intended solution of (that's Pooty's, Steve's and Clam's), I'd say Steve's is the hardest, even though Clam's took me longer to solve. And I can't judge how hard my own level is, but as far as I know no-one has found the intended solution yet. But all of them are pretty challenging, even the backrouteable versions (amongst those, I'd say Steve's is the easiest
).