Author Topic: Level design contest #1!  (Read 40383 times)

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Offline mobius

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Re: Level design contest!
« Reply #90 on: February 27, 2013, 12:45:12 AM »
people who have solved my level (Tres Hombres):

1- Proxima, Akseli, geoo, gronkling
2- Clam, Proxima, Akseli, geoo, Crane,
3- geoo, Proxima
4- gronkling

version 3 will be the current version, I'm scrapping version 4.

gronkling and Proxima, Akseli, Clam spammer have found the intended solutions so far.
everything by me: https://www.lemmingsforums.net/index.php?topic=5982.msg96035#msg96035

"Not knowing how near the truth is, we seek it far away."
-Hakuin Ekaku

"I have seen a heap of trouble in my life, and most of it has never come to pass" - Mark Twain


Online Proxima

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Re: Level design contest!
« Reply #91 on: February 27, 2013, 02:40:49 AM »
I have a level  8)

Offline chaos_defrost

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Re: Level design contest!
« Reply #92 on: February 27, 2013, 02:57:12 AM »
I have a level  8)

Route sent  8)

Working on möbius's v3 and a couple others right now. Maybe I should get the v1s first though, haha
"こんなげーむにまじになっちゃってどうするの"

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Online Proxima

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Re: Level design contest!
« Reply #93 on: February 27, 2013, 04:43:58 PM »
Insane Steve, geoo and Akseli have all submitted the intended solution.

ccexplore and Gronkling have submitted an alternative solution (both the same one), which I'm not counting as a backroute... if anything, I like it more than the intended solution  :thumbsup:

Online Proxima

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Re: Level design contest!
« Reply #94 on: February 27, 2013, 09:44:03 PM »
However, using an idea from ccexplore's solution, I found a third solution, which I like so much as to eliminate both the other two.

So, here's v.2, and the previous solvers (listed in my above post) retroactively qualify as backroutes.

[EDIT: Removed attachment. See post below.]

Offline ccexplore

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Re: Level design contest!
« Reply #95 on: February 27, 2013, 10:59:57 PM »
I think you attached the wrong file, this file compares identical to the v1 attachment in your earlier post.

Online Proxima

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Re: Level design contest!
« Reply #96 on: February 27, 2013, 11:11:15 PM »
No, I just forgot to save my changes. Should be taken care of now.

Offline Clam

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Re: Level design contest!
« Reply #97 on: March 01, 2013, 08:48:22 AM »
v4 didn't accomplish much (Gronkling found this one out too), so here's v5. All I've done is extend the invisible steel objects past the edge of the terrain - maybe a bit dishonest, but hey, I wouldn't have to do this if the darned stuff worked in the first place ><img src=" title="Angry" class="smiley" /> :P

Offline ccexplore

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Re: Level design contest!
« Reply #98 on: March 01, 2013, 12:51:13 PM »
I’ve waited until everyone got a solution in to make changes so I wouldn’t have to make so many updates.
There are two intended solutions. Some have found one, so far nobody’s found the other (apparently harder one). In case anybody’s interested “version 4” prevents the first one (allowing only one (you know 'hopefully' allowing only one).
I personally like the decoration the way it is in version 3 currently.

I just PM'd you a solution that works in v3 and v4 but not in v1.  Sorry. ;P

Offline ccexplore

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Re: Level design contest!
« Reply #99 on: March 01, 2013, 01:21:45 PM »
geoo found the intended solution but here's another version that fixes something else. (Hopefully this is the final version  :XD:)

So to confirm, it is on purpose that the left entrance is actually two entrance objects offset by just one pixel? :o

Offline Gronkling

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Re: Level design contest!
« Reply #100 on: March 01, 2013, 03:26:27 PM »
geoo found the intended solution but here's another version that fixes something else. (Hopefully this is the final version  :XD:)

So to confirm, it is on purpose that the left entrance is actually two entrance objects offset by just one pixel? :o

Yes. Hopefully that works in lemmix because objects are weird and I'm not used to them at all.  :P

Online Proxima

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Re: Level design contest!
« Reply #101 on: March 01, 2013, 04:43:12 PM »
So far, Gronkling has the intended solution to my v.2. Clam has an alternative solution which I like even more -- fortunately, it also saves more lemmings, so I'm happy for the level to stay as it is now, leaving saving the maximum number as an extra challenge rather than being required.

Offline mobius

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Re: Level design contest!
« Reply #102 on: March 01, 2013, 09:02:12 PM »
I initially thought my level was crappy but now I’m proud of it.

thanx to Insane Steve and ccexplore there are now a total of 4 solutions to it  :XD: They are all on the same vein and all use the same amount of skills. I'm leaving them in. There's one glitch solution geoo wants me to remove but I'm very reluctant to... :-\
If it wasn't for my first dumb mistake I'd only have two versions (well excluding the 'phantom' 4th version) :XD:
--------------

So far, Gronkling has the intended solution to my v.2. Clam has an alternative solution which I like even more -- fortunately, it also saves more lemmings, so I'm happy for the level to stay as it is now, leaving saving the maximum number as an extra challenge rather than being required.

is version 2 supposed to say v1 like it does in your post from  Feb 27? Just making sure.. I don't think I have the right one. It's looks identical to version 1. it's under control  8)

geoo found the intended solution but here's another version that fixes something else. (Hopefully this is the final version  :XD:)

So to confirm, it is on purpose that the left entrance is actually two entrance objects offset by just one pixel? :o

Yes. Hopefully that works in lemmix because objects are weird and I'm not used to them at all.  :P

the left lemmings come out and turn then die, the right go off to the right. Is that correct? Btw, your level is the second hardest imo!

---------

I'd just like to remind everyone to check your steel pieces in the levels. Some seem a little out-of-place. Click "align to DOS grid. to see where it will be moved when the level is saved and closed. Moving them slightly is sometimes necessary.
everything by me: https://www.lemmingsforums.net/index.php?topic=5982.msg96035#msg96035

"Not knowing how near the truth is, we seek it far away."
-Hakuin Ekaku

"I have seen a heap of trouble in my life, and most of it has never come to pass" - Mark Twain


Online Proxima

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Re: Level design contest!
« Reply #103 on: March 01, 2013, 09:23:03 PM »
is version 2 supposed to say v1 like it does in your post from  Feb 27? Just making sure.. I don't think I have the right one. It's looks identical to version 1.

The "1" in the filename is for "contest round 1", presuming there's going to be another 8)

Version 1 has steel under the long vertical terrain by the rightmost entrance. Version 2 does not (in fact, has no steel on the level).

Offline Gronkling

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Re: Level design contest!
« Reply #104 on: March 02, 2013, 12:32:51 PM »
ccexplore backrouted it so now i'm at v7, tied for first in the number of versions.  :XD:

Also this contest is incredibly fun. I still haven't solved geoo, Pooty or Insane Steve's latest version levels yet.