Author Topic: Multi-player levels topic  (Read 10765 times)

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Offline RubiX

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Re: Multi-player levels topic
« Reply #15 on: January 18, 2014, 05:44:05 PM »
Ok, i'll be on again today if we are gonna test them out!

Offline Proxima

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Re: Multi-player levels topic
« Reply #16 on: January 18, 2014, 10:28:21 PM »
Riot at the Superbowl -- A "just-for-fun" mod of the Superbowl levels. 600 lix, spawn interval 1, unlimited batters, no overtime, and factory traps to mop up the leftovers.

Offline Clam

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Re: Multi-player levels topic
« Reply #17 on: January 18, 2014, 11:02:47 PM »
Post-playtest versions of the levels I posted before (thanks Proxima, Rubix and insulfrog :))

FIGHT! - reduced the digging time, re-jigged the start positions
Build Wars - settled on 2 lix per team, race to save 1, separate exit per team. Also fixed some inconsistencies in the exit placement. Great for ffa or teams of 2!

Offline Clam

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Re: Multi-player levels topic
« Reply #18 on: January 20, 2014, 01:37:01 AM »
AntiCell (2-8P versions)
Hell in a Cell / Deep Cell with the terrain and empty space switched! (except for a bit around the hatch and goal)

Fun fact: I used the player colour scheme from Age of Empires 2. The Lix tilesets have just enough of the right coloured bricks to make it work :)



Also attached a fixed version of Combat Construction V2 (fixed an asymmetry, also widened another gap so you can't simply jump)