This is an extension of Luis'
"Undamaged Levels" challenge, to the other Lemmings games on DOS. (I can consider keeping results for other versions too if there're sufficient interest in that.)
I needed to start a new topic so that the list of results can be kept as the first post of the topic instead of buried somewhere on page X. DOS Lemmings results repeated here for completeness.
Rules summary: beat the level without ever destroying any pixels/cells of terrain originally present in the level. Destroying the stairs from a builder is fine because it's not part of the level's original terrain (ditto for other types of added terrain, for games like Lemmings 2 and beyond).
(* means one or more glitches are required for the given result. If placed over the level itself, it means glitches are require for the challenge even without achieving 100%; if placed only over the 100% result, it means the level can be solved for the challenge without glitches, but glitches are required to achieve 100%.)
DOS LemmingsFun: 2, 3, 7-12, 14-16, 17*, 19, 20, 24, 25*, 26-28, 29*
100%: all except 3, 17, 25, 29
Tricky: 1, 3, 4, 5*, 6-10, 12, 13, 22, 24, 26, 28*, 29
100%: all except 5, 24, 28
Taxing: 2, 3, 4*, 9, 10, 11*, 15, 16, 18, 20*, 22-24, 27*, 28
100%: all except 2, 4, 20, 27, 28
Mayhem: 1, 2*, 6, 10, 14, 15, 17, 18, 25, 30
100%: all except 10, 15, 30
Genesis (MegaDrive) Lemmings(unique levels in
bold, Genesis-only achievements on non-unique levels in
italics)
Fun: 2, 3, 7-12, 17*, 20,
23, 24, 25*, 26-28
100%: all except 3, 17, 25
Tricky: 2-5, 7, 8,
9,
11,
14,
21*, 22, 24, 26, 28*
100%: all except
21, 24, 28
Taxing: 4*, 9, 10, 11*, 15, 16, 18, 22-24,
28 100%: all except 4
Mayhem: 2*,
9,
14, 17, 25,
28* 100%: all except
14,
28Present
7, 9, 11, 22, 30 100%:
9, 11, 30Sunsoft:
11, 19 100%:
allDOS ONMLTame: 2, 4, 5*, 7, 8, 9, 10*, 13, 14, 15, 17*, 20*
100%: all except 5, 10, 17, 20
Crazy: 4, 5, 11, 15*
100%: 4, 5
Wild: 3, 8, 9*, 11, 16, 19, 20
100%: all except 20
Wicked: 4, 9, 13, 15, 17, 18, 20
100%: all except 4, 15, 20
Havoc: 10, 12, 15*, 16, 17
100%: 12, 17
DOS Xmas91: none possible
92: none possible
Frost: 2, 3, 6, 8, 9, 11, 13*, 16
100%: all except 6
Hail: 5, 7, 12, 16
100%: all
Flurry: 1-4, 7, 9, 12-15
100%: all
Blitz: 1*, 2, 7*, 9, 10, 13
100%: all
DOS Lemmings 2[notation: <
level number>:<maximum out of 60
+ you can save without glitches>(<max save with glitches>*)
highlighted results are gold]
+To make it easier to read and compare results, we will consider you can always start off with 60 lemmings in every level, even though in reality that isn't the case w/o using cheats. According to current records, you only lose a lemming each in Polar 8 and Classic 5.Classic:
2:59(
60*),
3:4,
4:2(8*),
6:4(8*),
10:2(
60*)
Beach:
1:
60,
2:
60,
3:5,
4:1,
5:
60,
7:0(1*),
8:
60,
9:0(1*),
10:0(1*)
Cavelems
Circus
Egyptian:
4:1,
6:
60,
7:2,
10:5(
60*)
Highland
Medieval:
4:2,
7:1,
9:
60,
10:
60Outdoor:
1:
60,
2:
60,
3:14,
4:
60,
5:
60,
6:
60,
7:
60*?,
8:1(
60*),
9:1(
60*),
10:5
Polar
Shadow
Space:
1:
60,
2:
60,
3:1,
5:
60,
6:
60,
8:1,
9:
60,
10:
60Sports:
3:
60,
4:
60,
5:0(1*),
6:11(
60*),
7:6(8*),
8:2(
60*),
9:1(
60*)
10:
60DOS Lemmings 3Note
- <level number>:<maximum saved out of 20>
- To make it easier to read and compare results, we will consider you always start off with 20 lemmings in every level. Remember that due to the reserve system in this game, you receive for example 11 just for getting a single lemming to the exit without anyone else killed (besides the nuke).
- Highlight means all lemmings saved, including bonus lemmings.
- Since the game auto-nukes on time up, and there isn't another way to quit without nuking, damage from the nuke doesn't count. In some cases they may be avoidable by, for example, jumping the leftover lemmings or make them suicide. Levels where nuke damage appears unavoidable are marked !.
- Since most of time it is impossible to avoid causing disappearing platforms to disappear, that won't count as "damage" as long as it is done via a normally non-destructive action (eg. walking, shimmying, etc.). Levels where such actions unavoidably occur are marked *.Classic:
1:
20,
2:20
!,
4:20,
5:
20,
7:
20,
9:20*,
10:20*,
13:22,
14:11,
15:
23,
16:20*
!,
19:
22,
20:15*,
21:
20*,
22:
20*,
23:20,
25:21*
!,
27:11*,
28:20*
!,
29:21*
!Egyptian:
2:20
!,
4:
20,
5:
21,
10:20
!,
11:
20*,
12:20
!,
13:11*
!,
14:
23*,
18:20
!,
23:21
!,
27:
21*,
28:20
!,
30:11*
!1Shadow:
1:
20,
2:
20,
3:11,
4:21*
!,
5:12*
!,
8:
20,
9:
22*
1Uses the second glitch listed on this post.DOS 3D LemmingsPC Lemmings Revolution1-1 (100%), 1-2 (100%)
2-1, 2-2 (100%)
3-2, 3-5
4-2 (100%), 4-3 (100%), 4-6 (100%)
5-1 (100%), 5-2* (100%)
6-3, 6-8 (100%)
7-1 (100%), 7-7 (100%), 7-8* (100%)
8-2* (100%), 8-3 (100%), 8-7* (100%), 8-8*
1 (100%), 8-9*, 8-10* (100%)
9-6* (100%), 9-8*
1, 9-10 (100%), 9-11 (100%)
10-2 (100%), 10-5, 10-6 (100%*), 10-8* (100%), 10-10 (100%)
11-1 (100%*), 11-2 (100%), 11-3, 11-6 (100%), 11-9 (100%), 11-11 (100%), 11-12 (100%)
12-1*
1? (100%), 12-2, 12-4
1Requires this glitch. Visually the terrain looks undisturbed, but the lemmings will react exactly like the terrain has been dug away. Probably shouldn't really count as "undamaged", but interesting enough to at least merit a mention here.