Author Topic: [BUG] [PLAYER] [FIXED] LemCountBlink counts cloners incorrectly  (Read 2071 times)

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Offline Nepster

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[BUG] [PLAYER] [FIXED] LemCountBlink counts cloners incorrectly
« on: January 17, 2016, 09:23:04 AM »
Status: Fixed for the next update.
« Last Edit: January 18, 2016, 05:20:36 AM by namida »

Offline Nepster

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Re: [BUG] [PLAYER] LemCountBlink counts cloners incorrectly
« Reply #1 on: January 17, 2016, 09:25:49 AM »
The LemCountBlink seems to ask the following:

#[Lemmings on screen] + # [Lemmings in Hatch] + #[INITIAL Cloner Skills] >= #[Save Requirement] - #[Lemmings saved]

It should be:

#[Lemmings on screen] + # [Lemmings in Hatch] + #[CURRENT Cloner Skills] >= #[Save Requirement] - #[Lemmings saved]

An example: In a level with 20 lemmings, 20 cloners and a save requirement of 40 lemmings, you have to lose 21 lemmings until the LemCountBlink activates.

Offline namida

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Re: [BUG] [PLAYER] LemCountBlink counts cloners incorrectly
« Reply #2 on: January 18, 2016, 05:20:17 AM »
Fixed for next update.
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