Auto-Saving replays - how should it work?

Started by namida, January 11, 2016, 03:50:25 PM

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Which one of these options are you most likely to use (even if you think more than one should be available)?

Auto-save all replays
0 (0%)
Auto-save successful replays only
4 (66.7%)
Do not auto-save any replays
2 (33.3%)

Total Members Voted: 6

namida

Okay, so the discussion here on a semi-related matter ended up shifting to discussion of auto-saved replays. Since that wasn't really the matter being brought up in that topic, I've decided to close that one off and instead open this one for discussing the auto-save.

So - which option are you likely to use? (If you think you're likely to use one most of the time, but may sometimes use others, feel free to reply noting this.)
My projects
2D Lemmings: NeoLemmix (engine) | Lemmings Plus Series (level packs) | Doomsday Lemmings (level pack)
3D Lemmings: Loap (engine) | L3DEdit (level / graphics editor) | L3DUtils (replay / etc utility) | Lemmings Plus 3D (level pack)
Non-Lemmings: Commander Keen: Galaxy Reimagined (a Commander Keen fangame)

namida

Alright, it indeed seems - as Simon expected - that anyone who wants to use auto-save at all will only want to auto-save successful attempts. So, I'll make that the behaviour from now on. :)
My projects
2D Lemmings: NeoLemmix (engine) | Lemmings Plus Series (level packs) | Doomsday Lemmings (level pack)
3D Lemmings: Loap (engine) | L3DEdit (level / graphics editor) | L3DUtils (replay / etc utility) | Lemmings Plus 3D (level pack)
Non-Lemmings: Commander Keen: Galaxy Reimagined (a Commander Keen fangame)