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Lemmings Main / Re: Some questions graphics files
« on: August 24, 2005, 01:36:28 PM »
Hmm, so it flashes on your machine too.
Too bad I don't have the means to try it in real DOS. In Windows DOS I get that flashing behavior, and in DOSBox it doesn't flash (it seems to be stuck with the build-in palette, since the blue water comes out brown). Even with the flashing I predominantly see the blue water as brown.
But neither is known to be cycle-accurate in their handling of either the game or the video. Plus I'm using a laptop, which technically doesn't even do raster scans like a CRT monitor does.
I wonder if the game is trying some trick of timing and tries to switch the palette in the middle of a screen refresh? If so maybe it'd work in real DOS on a CRT monitor. Then again, I thought the VGA hardware doesn't even reload the palette until the end of each screen refresh, so somehow I don't think that should work. Wonder if the wikipedia has anything to say.
Too bad I don't have the means to try it in real DOS. In Windows DOS I get that flashing behavior, and in DOSBox it doesn't flash (it seems to be stuck with the build-in palette, since the blue water comes out brown). Even with the flashing I predominantly see the blue water as brown.
But neither is known to be cycle-accurate in their handling of either the game or the video. Plus I'm using a laptop, which technically doesn't even do raster scans like a CRT monitor does.
I wonder if the game is trying some trick of timing and tries to switch the palette in the middle of a screen refresh? If so maybe it'd work in real DOS on a CRT monitor. Then again, I thought the VGA hardware doesn't even reload the palette until the end of each screen refresh, so somehow I don't think that should work. Wonder if the wikipedia has anything to say.