This is the crash message from yesterday's session:

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Show posts MenuQuote from: Flopsy on November 12, 2017, 03:24:05 PM
Forgot to post my replay files for my LP playing this pack, you would probably find this useful for your backroute fixing.
Quote from: Nepster on November 04, 2017, 04:35:48 PM
A lot of very nice levels, though the difficulty order is not perfect yetReplays are attached.
Detailed comments
1) The level looks like one lemmings should exit on the right, but that's not enforced.
2) Easiest level and the least interesting one.
3) Looks very nice and the first half of the level is interesting. However the long bridge at the end could be shortened a little bit...
4) Amazing wood design. The basher-staircase at the end is already done to death in existing levels, so I would have preferred the level without it.
5) Interesting design with these upside-down icicles. But again I am not a fan of the long bridge at the end.
6) Nice idea, but slightly on the builder-heavy side again.
7) Amazing level!At first I thought this level would be completely impossible. One of the harder levels of the pack.
8) Nice terrain layout, but again on the builder-heavy side.
9) Very good level!
10) One of the easiest levels of the pack. A good level to start the pack, in my opinion.
11) Very interesting terrain layout, though I would have wished for a slightly more complex solution. But maybe I just backrouted the level...
12) By far the hardest level in the pack! Ensuring that the basher continues requires both very precise placements of the builder on the right and the starting position of the basher. Perhaps consider adding another builder?
13) Amazing design and excellent solution!
14) I am not a fan of this level, because it is very precise on the maximal fall height for the lemmings.
15) Nice solution, but I wonder about the traps on the left: They are close to the path of the lemmings, but never get triggered. Is this intended?
16) I might have backrouted that level, because it seemed relatively easy and I didn't really use the stair to the top.
17) A weird level. Not really hard and an unusual terrain layout.
18) Interesting idea.
19) Very nice level. But I really wonder whether so many lemmings together with the harsh time limit is necessary?
20) First of all: The traps at the beginning don't do anything, which I expect to be a mistake. Furthermore I am not a fan of the part directly after the big steel pillar: Building a stair to catch the other lemmings reaches only barely high enough. This makes the level far more precise than necessary for no gain at all (that I can see). Otherwise a nice, beautiful level, but perhaps not as hard as one would expect a final level to be.
One more general comment: All your levels have time limits. Currently the culture here favors giving infinite time for all levels where staying within the time limit isn't the main point of the level and the time limit isn't needed to enforce a specific solution.
PS: Very nice sandwich title picture.
Quote from: Strato Incendus on November 04, 2017, 09:14:14 PM
Could solve all the levels except for three of the 99 release rate ones. Seems I lack some commonly used strategies to control crowds which are so tightly packed together...
Any general tricks one can do to hold back 99ers, without spoiling any particular level? Some tricks you just have to know, after all, like the "cunning plan" (builder wall) or the double miner-cancel trick.