Oh boy, I think half of the replays are backroutes!
You’ve been very resourceful and I haven’t backroute-proofed the levels enough.
I’m not mad about it, of course.
These are my first steps in the level-making territory, after all.
As mentioned in the original post, the levels don't follow any particular order, even though I had a thought of arranging them in order of difficulty, but then came to the conclusion that I suck at that.
2) Was initially planned as part of some form introductory levels and then as a breather level, but both ideas got scrapped.
3) Long build near the end is just one of the possible solutions. The intentional one was to go the upper route.
4) Funny should you mention that, since it kind of started off the other way round – as a way of incorporating the basher staircase into my levels. I knew (from watched LPs, for example) that the trick is widely known if not old, but it’s part of what I had wanted to accomplish since my first encounters with the game. Ah, good memories...
5) ) Long build near the end – that may be my age and ONML influence showing.
I took time limits for granted, like this: Lemmings = time limits, taking it for granted.
6) Another very old idea of mine.
11) No, it wasn’t meant to be too complicated, apart from the bit in the beginning.
12) I'll think about the skillset. I tried making it so that you can start building from the very edge of each platform (with all of the builders going to the left) and adding a couple more bridges above those to stall rushing Lems as well as make sure the basher continues. The basher should simply start as low as possible.
15) Intentional, hence the level title.
16) Nah, you’re not supposed to climb to the top of the staircase.
17) I was trying to balance the grey and the red colour in the layout for added aesthetic value.
19) I was trying to make it very harrowing.
20) Traps at the beginning not functioning – intentional, it’s just (intimidating) decoration, just like in level 15.
And sorry, again it’s just my “old” side, with the time limits.
I’ll perhaps try to fix some of the backroutes (due to my incompetence) in an update, so I guess I shouldn’t say what you’re supposed to do there yet.