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Messages - SQron188

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181
Lix Main / OutOfVramException
« on: November 19, 2017, 05:50:35 PM »
This is the crash message from yesterday's session:


182
Levels for v10 or older / Re: [NeoLemmix] Snack Pack
« on: November 12, 2017, 06:32:49 PM »
Forgot to post my replay files for my LP playing this pack, you would probably find this useful for your backroute fixing.

Thanks for the replays, although I think they're the same ones as your Let's Play solutions.
I've been very  keen while watching the LP and I remember them all!
They still might come in handy for pixel-measuring or such shenanigans. And for archive purposes, surely.

183
Levels for v10 or older / Re: [NeoLemmix] Snack Pack
« on: November 11, 2017, 02:39:44 PM »
A lot of very nice levels, though the difficulty order is not perfect yet ;) Replays are attached.

Detailed comments (click to show/hide)

PS: Very nice sandwich title picture. :)


Thanks for your effort again. I am really excited about this whole level-sharing experience!

Some miscellaneous comments about your comments:


...

I’m so happy about each positive bit of feedback on this! :)

184
Levels for v10 or older / Re: Lemmings Redux
« on: November 10, 2017, 02:11:11 PM »
Although you could complete both levels without using a single bomber.

185
In Development / Re: Lemmings Redux follow-up project
« on: November 09, 2017, 03:53:09 PM »
I agree with pretty much everything said so far, seeing as there are are no conflicting views at the time of writing this.
I don't have anything against remaking any particular levels from any particular game.

186
Levels for v10 or older / Re: [NeoLemmix] Snack Pack
« on: November 06, 2017, 04:53:33 PM »
Thank you for your kind words and your work again! Indeed, I'm excited at the idea of working in this area some more!

187
Levels for v10 or older / Re: [NeoLemmix] Snack Pack
« on: November 05, 2017, 12:18:25 PM »
Could solve all the levels except for three of the 99 release rate ones. Seems I lack some commonly used strategies to control crowds which are so tightly packed together... :)

Any general tricks one can do to hold back 99ers, without spoiling any particular level? Some tricks you just have to know, after all, like the "cunning plan" (builder wall) or the double miner-cancel trick.

Nothing in particular comes to my mind...
I'd say: finding a way of keeping the crowd away from the work being done? timing? some of level titles giving vague hints?
I'm not sure if I can say much more than that.

188
Levels for v10 or older / Re: [NeoLemmix] Snack Pack
« on: November 04, 2017, 08:40:34 AM »
Thanks for responding so quickly and in fact playing this pack of mine - a newcomer - straight away! I really appreciate this!

Level 12 is rather unforgiving, so don't worry. You are always welcome to ask for help with a level.

I can't wait for your video(s)!

Funny should you mention that since the pack's levels themselves were inspired by Lemmings, ONML and other people's works.
And the Shadow level was an absolute joy to create, I'm happy you like it, too!

189
Levels for v10 or older / [NeoLemmix] Snack Pack
« on: November 03, 2017, 08:23:14 PM »
Hello, you!

I don't like to come to a party empty-handed, so here's one I prepared earlier!



Snack Pack
:compat-ver-10-13::compat-yes:



(a sample level)


* * *
This pack is mostly inspired by Oh-No! More Lemmings, with my history with it going back quite a few years now. There was scarcely anything close to a tool like NeoLemmix or a way to share my creations like this forum, available to me at that time. A few months ago (at the time of writing) I started watching some of Flopsy's Let's Plays and heard him mention NeoLemmix and the Lemmings Forums.
You can imagine i felt like a kid in a candy store when I came across those!
- - -

The pack consists of 20 levels in a single rank, without any particular order. Each of the levels enforces a time limit.
Players are expected to possess knowledge of the official games (Lemmings, ONML, Tribes, etc.) but experience with custom packs available on this site is suggested as well. Perceived difficulty usually depends on personal experience of the player. Fare well, and save all those Lemmings!

- - -
The pack is compatible with NeoLemmix Player V10.13.

The .NXP file is attached below.

Complementary soundtracks are attached below, separately (they need to be put in the "Music" folder - it should be created if it doesn't exist yet in the NeoLemmix main directory).
* * *

*****
Special thanks go to:
+ DMA for the original game
+ EricLang & ccexplore for Lemmix
+ namida & Nepster for NeoLemmix
+ Flopsy's works for introducing me to the topic and inspiration
+ Alex A. Denisov for Graphics32
+ Eric turner for ZLibEx
+ Un4seen Development for Bass.dll
+ Volker Oth and Mindless for sharing the source code and information
+ IchoTolot, Nessy, Proxima, SimonN, Nepster, the rest of the Lemmings forums Community and everyone else who helped me with this effort!
*****


NeoLemmix Player (V10.13 required)

Pack itself (.NXP)

Complementary music

The custom soundtracks are:
Spoiler (click to show/hide)


+++
Flopsy's Let's Play of this level pack (spoilers!)

IchoTolot's playthrough of the pack (spoilers!):

Kaywhyn's playthrough of the pack (spoilers!):

190
In this case I shall (partly change my mind and) be in favour of:

+ "Keep all enemies out"
+ "Worra load of old blocks"
+ "Tension Sheet": one of the miners -> digger
+ "It's all a matter of timing": not sure, but keep it as is just to stick to the original, I guess?
+ Special graphics levels: Amiga versions if Genesis ones are cut in some manner.

I hope this helps.

191
I'd say keep the terrain. IMO it's nicer and makes the central platforms look less like ordinary geometrical shapes.

192
My opinions here:

* Keep the Genesis levels in the dirt_md set as a homage to the originals as well as to have more variety.
* I prefer "Value Each Moment" and "Lunch Time"  in their Genesis versions and the rest in their ONML versions.
** "Snuggle up with a Lemming - the original, I guess? The change wouldn't exactly make the level any more demanding.
** OWW in "Cascade" - insignificant enough that I can't say. I didn't even notice it playing through the level for the first time.
** I'd like to have as much architecture kept as possible. It sounds trivial at first, but it can be an unexpected source of inspiration.

Can't say much more without having kept up with the topic up until this point and/or turning levels upside down at random.

193
NeoLemmix Levels / Re: [NeoLemmix] Lemmings Halloween 2017
« on: October 31, 2017, 03:24:17 PM »
I personally enjoy experiencing this pack by having Flopsy do all the hard... I mean, I watch his Let's Play. Yeah, that's it. :)

And I particularly enjoy the music choices, and many interesting levels, especially the recently played level 10. Cheers!

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