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Messages - Forestidia86

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436
Lix Main / Re: Notepad doesn't understand Unix line endings
« on: January 23, 2018, 05:42:57 PM »
This is the last thing I say to it because it upsets me; you can't image how much. But as I indicated, maybe that results from my non-understanding of the matter.

What you say makes no sense to me.
If Zig sacrifices cross-compatibility it's a good feature but if Notepad does it's a bad bug.
You say it's better for other users. But who are these other users you have in mind, only Linux users? Code can be produced without going through a compiler. And code from OSes that don't have the right endings, format etc. has to be converted as well or especially because of the strict standard. This seems just like a mix-up of what ought to be and what is. Maybe if all programmers adhere to this philosophy everything works out fine but is this realistic?
For me this sounds just like a nightmare for all users that have an OS that doesn't use Unix endings/standards by default. 

437
Lix Main / Re: how replays work ??
« on: January 23, 2018, 03:54:38 PM »
I actually don't understand enough of it to really be able to comment on it.
But from a mere argumentative viewpoint:
How coherent is it to disallow line endings of a very widespread OS but at the same time complain that Notepad doesn't support line endings of other OS? Maybe the same rationale lies behind Notepad not getting fixed in understanding Unix endings as Zig doesn't get the feature to understand Windows endings.
Why should be Unix line endings the base of everything and not the Windows ones?

438
Lix Levels / Re: Some impressions/replays concerning the lemforum levels
« on: January 21, 2018, 10:46:43 PM »
Thanks for the feedback.

That's the intended right-side solution to "Buridan's Lix", but you haven't really finished the level until you've found both :lix-cool:

I have now found a solution for the left exit. This one seemed more complicated and timing intensive.

439
Lix Levels / Re: Some impressions/replays concerning the lemforum levels
« on: January 21, 2018, 09:38:30 PM »
I've solved 11 further Vicious levels and attached replays.

Some remarks (click to show/hide)

440
Lix Main / Laser traps and red pipes are hard to distinguish
« on: January 21, 2018, 05:36:37 AM »
Maybe that is intended, but as I played the Vicious level "One-Lix Showdown", it was sometimes hard for me to tell what is laser trap and what are red pipes (geoo/abstract/pipes). I've attached a screenshot.

441
Contests / Re: Level of the Year: 2017!
« on: January 21, 2018, 12:24:42 AM »
One question about eligibility of a level:

If a level was published within the eligibility period but backroute fixed and/or renamed after the end of the period is it then still eligibile?

442
Lix Levels / Re: Mobius' Lix Levels
« on: January 20, 2018, 11:56:32 PM »
mobius, did you ever publish "Oblique Strategy" elsewhere?

443
Lix Levels / Re: Some impressions/replays concerning the lemforum levels
« on: January 20, 2018, 10:31:25 PM »
Attached another bunch of Daunting solutions.

Some remarks (click to show/hide)

444
Lix Main / Re: basher/miner❤blocker interaction, desired behavior?
« on: January 19, 2018, 09:32:00 PM »
I encountered this issue with a miner in my Daunting "Hellfire" playthrough as well. (cf. issue 47) (v.0.9.8).
For my situation it was rather nasty I think since it just clipped the lix a bit in the direction of the turning and mined from there (a place where it couldn't succeed anymore).
I've attached in a zipfile a replay to show that off and a screenshot (spoilery).

445
Lix Main / Re: Save/Load + Rewind oddity(?)
« on: January 19, 2018, 05:00:07 AM »
There still seems to be a problem with saving, loading and rewinding (v. 0.9.8).

I have encountered something really weird in the Daunting level "Hellfire". I couldn't reproduce what exactly happened there to me but maybe something related.
I used save and load at some point in this level because I discarded one idea. Then I made progress in the level but misassigned in a way that I used fast frameskipping back a couple of times.

- One thing that happened was a sudden huge warp back or a warp to a completely other place/situation, which was interestingly close to the save point.
- But unfortuately that was not the only thing: It brought me to a point where later actions were already performed at this much earlier place and almost all my lix were dead due to that. I couldn't fast frameskip back as well anymore so I reloaded.
- I solved the level then and it was automatically saved under solved but as I looked at it, it didn't solve but had seemingly senseless actions in it.

Concerning the last point: I looked in the file and it has this line:
! 778 0 ASSIGN=BLOCKER 1
If you take that out the replay solves. I've attached the replay as well as a replay without that line.
This line somehow makes sense in connection with what I could reproduce. (Although it doesn't have to be since I actualy tried using that blocker placement but discarded it. Hm, I don't know.) Note that the level has only two blockers but the original replay has saved three assignments.

As I indicated I couldn't repoduce any of the situations but I could reprouce an irregularity nevertheless:

- Make some actions.
- Save.
- Fast frameskip back before the last action.
- Load.
- Wait a bit (just turbo fast forward a bit).
- Fast frameskip back.

=> The last action before the save is done (in some sense repeated) at some point, which is actually after it was done originally. (The outcome of the original action is kept as well and it doesn't use up a skill although it is in some sense an extra action in this situation. Hm, it seems to happen at the same place, though, and generally doesn't get into the replay file.)

I have attached a video to demonstrate.

Edit: I tried what I did in the video with exploders and although you can see the explosion and hear the sound of it you get no flinging. So the repeated action has no effect on the surrondings. So maybe another oddity than I have encountered in "Hellfire".

446
Lix Levels / Re: Arty's Lix Multiplayer Maps
« on: January 19, 2018, 02:34:51 AM »
Offer maps for download, then I'll include them in the next release.

Arty seems to have updated the first post and attached the maps.

447
Lix Main / Re: Access Violation Error in Allegro 5 audio init
« on: January 18, 2018, 07:45:18 PM »
Just an unnecessary addition:

I've never tried to double initialize with the task bar. I used two executables or link and exe and pressed Enter on one and quickly double clicked on the other afterwards. (Maybe like here said it's just that double clicking focuses the window where you double click but I don't know.)

If you click on an active taskbar icon which has a window in the foreground then it usually minimizes rather than activating multiple times (at least as far as I encountered). (If I fast click while initializing I usually don't get the minimizing, maybe because the window has to initialize or something like that. It actually can behave a bit odd in this case.) But in the end it just seems like another way to force it.
You can force the error with double clicking on the taskbar icon with precise timing. The opening of the window looks in most cases regular. (If I'm a tiny bit off I think then I sometimes get the small menu I usually get when I right click on the icon without right clicking but I don't get the error usually in this case.)

Edit: I can force it as well when pressing Enter on lix.exe and then starting quickly another program from taskbar. Mere clicking on the taskbar itself (without launching a program) works as well but is much more fiddly.

448
Lix Main / Re: Access Violation Error in Allegro 5 audio init
« on: January 18, 2018, 05:34:35 PM »
Following Nordic Bots coverage I've fiddled around as well and yeah I can get the error in Win 7 with lix-lazy-audio.exe as well but that's really forced. Nothing compared to the normal use through the taskbar which seems to be basically fine now. It's just an inherent bug in Allegro 5 that can always hit.

Edit: To be clear with crash I've meant error not really crash, I've just meant the error message in Lix, sorry.

449
Lemmings Main / Re: Lemmings Speedrunning
« on: January 18, 2018, 12:05:30 AM »
Here is a post by Leo with a list to all Winlemm (1995) levels (original as well as ONML).

450
Lemmings Main / Re: Lemmings Speedrunning
« on: January 17, 2018, 09:44:40 PM »
Well, Lemmings for Win (1995) has a fast forward button, which seems to be blazingly fast on modern machines (seems only usable to finish level off if all necessary assignments have been made). It's missing some levels compared to the DOS version as well.

Edit: If you are dexterous enough with pause and fast forward, there seems to be the possibility and worthwhile to use fast forward even before the last assignment in some cases. Apart from that the interesting thing about a RTA run would be that you look to make the last necessary assignment as early as possible rather than what would be fastest with normal speed.

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