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NeoLemmix Main / Re: NeoLemmix source - auto C# translation?
« on: August 21, 2022, 06:39:16 PM »
Hi All,
Not updated this thread for awhile.. been busy with preparing to change jobs.
In some of my spare time, I've looked at actually getting this to run on android and discovered that C++ is the only viable answer. ( I know that sounds complicated to some people but once some of the complexities are out of the way it's not much different to C#).
Here's a quick demo of it running on android (It runs on windows out of the box), Apologies in advance for the dreadful quality. My phone hates doing screen recordings. I ported over the Terrain, Gadgets and Skill handler functionality, With this method It should also be possible to port the codebase to WebAssembly, Win, RaspberryPi, Linux, Android etc...
https://www.youtube.com/watch?v=0WbH4uU6A24
Not sure if anyone's actually interested in this, it's more of a side hobby for me to do (I seem to like writing software/games more than playing it lately), though any thoughts or comments, even if its to stop wasting my time!
Joe.
Not updated this thread for awhile.. been busy with preparing to change jobs.
In some of my spare time, I've looked at actually getting this to run on android and discovered that C++ is the only viable answer. ( I know that sounds complicated to some people but once some of the complexities are out of the way it's not much different to C#).
Here's a quick demo of it running on android (It runs on windows out of the box), Apologies in advance for the dreadful quality. My phone hates doing screen recordings. I ported over the Terrain, Gadgets and Skill handler functionality, With this method It should also be possible to port the codebase to WebAssembly, Win, RaspberryPi, Linux, Android etc...
https://www.youtube.com/watch?v=0WbH4uU6A24
Not sure if anyone's actually interested in this, it's more of a side hobby for me to do (I seem to like writing software/games more than playing it lately), though any thoughts or comments, even if its to stop wasting my time!
Joe.