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Topics - Johannes

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Fan Corner / Droidlings
« on: March 22, 2013, 07:17:32 AM »
Unfortunately, Droidlings is still missing a lot of polish (menus, more robust level pack support, progress tracking), but since the gameplay itself is fully implemented and I probably won't have time in the foreseeable future to keep working on it, I figure I might as well release what I have... Who knows, if I get enough feedback it might even motivate me to make some time!

So, here's an APK with the current state (very, very alpha) of Droidlings. It includes the 5 levels I have made so far, and also has support for loading the original DOS Lemmings levels (currently just Lemmings and Oh No More Lemmings). To load the original levels, you will need to copy the original dos lemmings files to "/sdcard/Droidlings/Lemmings" and "/sdcard/Droidlings/OhNo". The DAT files must be located directly within those directories (e.g., "/sdcard/Droidlings/Lemmings/MAIN.DAT). Sorry that these paths are currently hard-coded, this is part of the "more robust level pack support" that I mentioned above.

What you can do to help?
1) Give me feedback!
2) Create levels using the graphic sets from this post: http://www.lemmingsforums.com/index.php?topic=609.msg13318#msg13318
3) Create additional graphic sets and accompanying levels (in order to avoid legal issues with Sony, NO assets from the original game may be used).

Originally I was planning to make Droidlings a paid (99c) App on the Play Store to cover my investment in hiring an artist to draw the graphics, but if at least half of the levels (that's 63 levels deemed worthy by me to make it into the game) are contributed by the community, I'll make Droidlings free (if and when I complete it) and possibly even OpenSource it.

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Fan Corner / Droidlings - Graphic Sets
« on: March 18, 2012, 09:49:19 PM »
It has taken a lot longer than planned, but I've finally reached the point where I can start to share some contents from "Droidlings", my in-progress Android remake of Lemmings. First up: 3 of 5 new graphic sets!

For those of you who don't remember this thread from half a year ago, "Droidlings" will feature small, not overly intelligent androids with the same set of skills and problems as our beloved Lemmings. Provided with the appropriate data files, the game will also be capable of loading Lemmings levels.

Since I needed to hire an artist to help draw the graphic sets, the game will be available on the market as a both a paid app and a free "lite" version with a limited selection of levels. However, I am releasing the graphic sets to the public in order to get feedback, and, hopefully, to get some help in designing levels.

Please note that by using these graphic sets, you agree to let me use any levels created with these graphic sets for "Droidlings", or for any other purpose as I see fit.

In order to use the graphic sets with Lemmix, you will need to append the contents of "LemmixStyles.ini" to the LemmixStyles.ini file located in the Lemmix directory. You might also need to adjust the common path directory of the pack, depending on where you extract the Droidlings subdirectory. By default, CommonPath=C:\Lemmix\GameData\Droidlings\.

If you use some other editor/player, you will have to figure out how to use the graphic sets on your own ;P

The Examples subdirectory contains a few sample levels, one for each graphic set. Hopefully the levels are not too simple, even for the lemmingsforums crowd...

Looking forward to hearing your feedback and suggestions, and hopefully to seeing a few new levels!
Cheers,
Johannes

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Tech & Research / Custom tileset - please help with ground file
« on: August 13, 2011, 12:10:12 PM »
I'm working on a couple new tile sets for my Android clone of Lemmings, and am having some problems writing a valid ground file (one that works with lemmix). The terrain pieces weren't very difficult, but I'm having some problems with the object information.

Specifically, whenever I load an object in Lemmix (except for the exit for some reason), I get the error "Source rectangle is invalid." Objects display fine in the object selection menu of the inspector window, and also display in-game (F2), but are not animated correctly (the entrance starts slightly open, then opens and jumps back to closed for the last frame, the exit and all other objects don't animate at all).

Trying to start the original game (vgalemmi.exe) shows the level preview correctly, but crashes when I try to start playing.

Are there some hard-coded assumptions the game (and lemmix) make about the animation of the objects? Or about the size of the object? Is there some data I'm forgetting in the ground file?

I've attached an excerpt of one of the tilesets for anyone who has any idea about what I'm talking about  ???
Thanks!
Johannes

p.s. Yes, I will release the complete tilesets to all you fine folk soon. In fact, I will be holding a level design competition for anyone interested in contributing some levels for the clone. Stay tuned!

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Lemmings Main / How important is the mini-map?
« on: July 24, 2011, 10:32:35 AM »
For the Android Lemmings remake I'm working on, I'm considering whether to include a mini-map or not. Personally I don't recall ever having used it, but I want to ask the "pro" players whether they deem it important.

Seeing as Lemmings 2 did away with it, I guess even the makers didn't consider it all that useful? What are your thoughts?

p.s. Scrolling will support fling-gestures, so the mini-map shouldn't be necessary to scroll to a different screen location.

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Hi,

I think I asked this a couple years back on the old forum, but I never got an answer there, so I'll try my luck once again :)

Does anyone know where DOS Lemmings gets its level order/difficulty information from? The levels are wildly distributed across the various level data files, and I have no idea where to look for a list of levels in game order. Or is the order hard-coded into the executable?

Thanks!
Johannes

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Hello everyone,

some of you may remember me from a few years back, when I was working on a Pocket PC remake of the original DOS Lemmings. Well, times change, and so do the platforms, but not our compassion for those helpless little critters. As a result, I am currently working on an Android remake of the game, seeing as the Market is decidedly lacking in such things...

Unlike Pocket Lemmings, where I required the user to provide the assets from the original game, in the Android remake I want to provide completely new assets so that I can release a stand-alone game (don't worry, if you have the original assets, support for those will be provided as well). Thus I am in the process of hiring an artist to help create the new graphics by hosting a small competition - asking each artist to create a walking animation for an appropriate character.

Now I am looking for your feedback as to which of the submitted characters represents the most worthy Lemmings substitute. So, without more ado, which of the following would be most likely to win your affection?

Oh, and please comment on your decision too :thumbsup:

Android


Blob


Mushroom


Runner


Skeleton


Slime

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