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Messages - JRT

#1
Contests / Re: Level Design Contest #32
April 12, 2025, 02:10:57 PM
Oh my, it explicitly said in the rule set, I had forgotten that after reading it weeks ago and just asked the Q, sorry  :forehead:
#2
Contests / Re: Level Design Contest #32
April 12, 2025, 01:33:03 PM
Yeah that's absolutely fine. I had a design that worked that way but it's not as interesting as another I'm trying to concoct.
#3
Contests / Re: Level Design Contest #32
April 12, 2025, 11:02:48 AM
I assume for rule 1 with exactly the same terrain and objects also means that multiple sets of teleporters cant be re-paired into different sets despite the objects themselves being placed identically.

For example "A Side" has teleporters 1-2 and 3-4
and "B Side" has teleporters paired 1-3 and 2-4

It feels against the spirit of the rule but just wanted to check.

How are people finding the approach to this rule design?
#4
Contests / Re: Level Design Contest #32
March 10, 2025, 09:46:41 PM
Rule 1 is probably the most interesting rule I've seen. You're going ot see a lot of creativity here. I'm looking forward to the playing phase where a backroute fix for Side A opens up a backroute for Side B.
#5
Oh no I mean the Rule 1, the 12 lemming one on the crystal level. This OTAAT series of levels will get larger and hopefully more interesting. My first OTAAT features in contest 20. This second crystalises the idea in a rigorous fashion. I really need to sit down and prove the conjecture that the complexity of the levels is N.logP where N is number of lemmings and P the number of possible paths. When I find the time I shall be playing with the maths of chaining several layers together, which should hopefully make it more interesting.

If I find the time I'll use excel to generate all the solutions in those text file replays to OTAAT II.

Haha yes yes my rule 2 is horribly broken XD. I'll study these to see if there are any more breakages I haven't noticed. I'm closing in on a new layout that will hopefully prevent the backroutes.
#6
There are still another 80 solutions to One Thing At A Time II to be found Crane! ;)
#7
Quote from: Crane on June 18, 2024, 02:04:44 PM
And this one saves all 20!

If the solution is what i think it is, then...
Spoiler
a fix could be to move that platform above back 1 pixel, although it will increase the precision a bit.

Oh this breaks the concept of the level completely.
Spoiler
Moving the other platforms will be problematic due to how the intended solution is supposed to work. I might have to start placing a few pixels of steel where you cast the basher digger combos such that it interferes with bashers but not diggers.
To fix...
Spoiler
I will need to change the layout of the level somewhat to prevent the use of a turned around crowd. I have a funny feeling I will be editing this level right up until end of July and it still not being fixed.
#8
Ahhh damn it!!!!
Spoiler
Yes moving the platform by a pixel might help, it didn't before but then it was terrain.
#9
Updates:

Rule 2:

V2: Improved on the original concept and added bombers. This update is dedicated to darkshoxx.

V3: Raised the final platform to prevent the use of bombers to cut the second walk-up.

V4: Swapped the final layer of terrain used to prevent the use of bomber cutting with steel to also prevent basher brute forcing. (hopefully)
#10
Quote from: Crane on June 18, 2024, 08:03:05 AM

In the meantime, here's my solution to Don't Bash it Before You Dig It 2.

Ahhhh I'm having a hard time preventing the basher brute force methods.
It's good to see though!
I think I have a quick fix for this so I'll post a V4 shortly.
#11
Here is my replay for Always Remember V5

I really like the level, I don't think I saw the V4, where was the steel?
#12
Ahhh yes of course, I remember now. I suppose edits don't spit out the notifications like new messages would.
#13
This has been the struggle with this level, the bomber introduces more stuff you can do to the terrain, after fixing the oversight in the original by raising the platforms I feel a slew of backroutes are going to be found and closing them all off will be tough.

Sending through a V3
#14
Quote from: ericderkovits on June 10, 2024, 06:23:32 AM
JRT's solution to my Rule 3 is nowhere near the intended solution (Super weird solution), so updated it to V3 by adding more steel

Just saw V3, no wonder my solution is considered "wild" :D
#15
I really like Neither Here Nor There.

Here is a replay for V2.

Just played the V2 of Snow Day. Here is the replay for that, I'm guessing its the intended solution?