Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - darkshoxx

Pages: [1]
Yeah no way this is intended

So there I was, playing around with all these levels that are wayyyyyyyy too hard for me :'( but are nevertheless very joyful :D .
Then I come across "Don't bash it before you dig it" and after about 1 hour, I beat it. Full of joy I seek to compare my solution to the others posted here. With terror in my eyes >:( I notice that

1. JRTs level is currently withdrawn
2. Everyone elses solution is mere seconds, and mine is 2 minutes long
3. Everyone seems to agree that the surroundings of the level are red herrings.

Well shooks. I'm here feasting on my red herrings. I'm still proud of my solution :thumbsup:

Contests / Re: Level Design Contest #27 - Playing Phase (Discussion Topic)
« on: February 09, 2023, 05:27:48 PM »
Hi everyone,

here's my replays for Rule 1 so far.
I liked Primitive Instinct a lot but I haven't solved it yet. Not even sure how to reach the goal tbh ???
I'm also at a loss with Internecion Cube and Tomb of Doom, but they're fun and I'll keep trying.

I had a little help from Icho with Garden of Love, but I'm not sure if it's intended like this. Really liked the theming and decoration.

Demolishing of Ruins gave me less trouble than the others, but MAN that dragon is intimidating :D . Great concept.

The Instrument had a great aha moment when I finally got it, really enjoyed that.

I will not stop blowing up the Construction work, because I have some spares at the end, and therefore this might not have been what I was supposed to do :)

Contests / Re: Level Design Contest #WasteMyTime
« on: December 19, 2022, 10:45:26 AM »
Since Mystify has abstained from his prize, I have decided to pass one Giftsub on to Third place WillLem

Contests / Re: Level Design Contest #WasteMyTime
« on: December 10, 2022, 05:27:00 PM »
Thank you everyone for participating, it was a great success from my perspictive, I've had tons of fun.

The winners are IchoTolot :tal-gold: and Mystify :tal-gold: in shared first place, with a full score of 500 000 Points, and a total time of 8 m 20 s 000 ms
they both get to choose to Twitch channels to get giftsubs to (can be saved for seasonal stuff like GDQ).

Runner up in third place is WillLem :tal-bronze: with a score of 499 120 Points and a time of 8 m 19 s 120 ms.

Thanks everyone :thumbsup:

Contests / Re: Level Design Contest #WasteMyTime
« on: November 28, 2022, 08:55:00 PM »
@namida @Turrican @IchoTolot @Armani
Thanks for all of your levels! :thumbsup:

Contests / Re: Level Design Contest #WasteMyTime
« on: November 25, 2022, 10:36:41 PM »
General question (if there ever is a next time), would it have been more interesting (as in, ruling out more trivial solutions) to restrict it to something much smaller, like 50x50?

Contests / Re: Level Design Contest #WasteMyTime
« on: November 25, 2022, 10:33:40 PM »
Again I'm super happy to receive any forms of solutions. Though keep in mind that if they require perfect inputs from me, I'll have to be able to do (or learnd how to do) that within that hour :) .

fair enough, I didn't bother to work out the antiderivative so just googled it. Should've been suscpicious that a constant (-1) is added that isn't absorbed into the integration constant. Cursed google just pulled down the exponent -1 that was clearly in the page it links to. Since it was displayed directly outside as a subtraction, I added round brackets to clarify, which now make it horribly incorrect. It's listed as ln∣cosx∣−1. I thought for a simple joke I might not be called out on looking something up. :)
I am fairly ashamed now. :-[

Lemme try to at least rectify why I didn't put an x into the cosine function, as that was done fully intentionally.
To me, the term "∫tan x dx" is a function modulo constants, but it cannot depend on x. It represents the map y |--> ay tan x dx = F(y) - F(a) = F(y) + k where F is an antiderivative of the tangent function. While you can call that variable y or t or basically whatever you want, to me it is nonsensical to call it "x", as the term ax tan x dx doesn't make too much sense (which is easily seen when trying to make take the derivate of ax tan x dx  with respect to x).
Therefore, in a corrected version, I'd be saying -log(|cos|), and as a function, I'd refer to the function that maps y to -log(|cos(y)|).
It would've been clearer to write it as -log(|cos(.)|)

But to be fair, most people (including physicists) use ∫f(x)dx as notation for an antiderivative of f depending on x. Since that is commonpractice notation, I cannot argue against that. Just not the notation I'm used to.

Haven't gotten into that much trouble for integrals in a while :-[

Contests / Re: Level Design Contest #WasteMyTime
« on: November 25, 2022, 05:39:39 PM »
Thanks for all the feedback so far!

> add a rule that it should be possible to complete the level in say 2 minutes
that sadly goes directly against the core idea of the contest.
> Otherwise you can easily create a level that can only be completed in 8 minutes or more.
go for it, looking forward to it :thumbsup:

Given that it was meant to be easy-to-participate from an outside community, I was aware that the core community might already have workarounds to these restrictive rules that worked well in a different game :)
If anything, I'm gonna learn a lot about edge cases ;)
[also please let me know if I completely misunderstood your suggestion :-[ ]

That is fascinating. Even if you don't have time to implement a level like that, I'd be very interested to see it in a level at some point. Using Lemmings as desynchronised clocks (if I understand correctly) is a really cool idea.

>But I feel like you could even make a level here that requires no skills and just solves itself, 200x200 might be enough to waste 8 minutes just slowly walking down a zigzag path

Ah, basically an auto-level. But that would at least still have to be fine-tuned to be as close to the actual 500 seconds as possible. Might not be that hard, but even if we do get a submission like that it will be entertaining. I wonder how small the frame would have to be for that approach to no longer work ???

Thank you very much, looking forward to your submission. Feel free to put as many creative twists on it as you want, gonna be great! :thumbsup:

Thank you for your submission! I will start playing levels on the 30th just in case you wish to resubmit a later iteration.

Contests / Re: Level Design Contest #WasteMyTime
« on: November 25, 2022, 08:42:40 AM »
Correct, since the level will be judged on in-game time. The score comes from the time of in-game execution, not thinking and puzzling. Hence a 1 hour time limit for me to beat them.

If they're "terrible" or "annoying" that's okay, and somewhat expected. :thumbsup: Last time we did it, it was good fun for everyone involved (albeit on a different platform)

I guess the challenge is to design a "timer" that basically only lets you beat the level after a certain amount of time, but also almost forces you to be able to beat it. As a sidenote, I'm not super familiar with the rewinding yet.

Contests / Level Design Contest #WasteMyTime
« on: November 24, 2022, 11:01:53 PM »
Hi everyone,

I'm happy to announce my little level contest. :excited: The rules may be a bit odd and very specific, I hope you're all on board with that.
The goal is to make a neolemmix level on a canvas size of 200x200 and a time limit of 8 minutes 20 seconds. 
While most of the global rules apply, the winner of the contest will not be determined by voting. Instead, your level will be assigned a score based on my playthrough. The faster I beat your level, the worse your score. It might be counterintuitive, but the goal is therefore to waste my time, and prevent me from "speedrunning" the level. :lemming:

Per submission, I have one hour time to beat the level up to three times.
The moment I beat the level for the third time, the lowest time it took me in all three attempts will be your score. You're aiming for a high score.
If I can't beat the level within an hour, the level receives a score of 0, which is unfavourable (so you'll have to take my low skill into account). 
Here's a recap video:
This is based off a contest I held in Super Mario Maker 2. It's also where some of the restrictions originate, for example, 500 seconds is the max timelimit in SMM2
I was informed that there might be trivial solutions to get it down to the final second. That is fine, the winner in the original contest had a score of 500 seconds minus one frame.

The winner gets a twitch giftsub to two channels of their choice. :tal-gold::tal-gold:
The runner up wins a twitch giftsub to one channel of their choice. :tal-silver:

Levels can be submitted via PM here, via my discord, or via pastebin link to twitch chat (if it's only textfiles)

I'd encourage you to have a replay for the level that beats it, but it's not strictly required.
I will begin playing submitted levels on Wednesday, Nov 30th on my twitch channel:
Usually during the first hour of my stream (see schedule).
It is not strictly required for the submitter to be in chat while the level is played, but encouraged.
Levels can be submitted for one week, until Dec 7th. Winners will be chosen once I've played all the submitted levels.

Any and all feedback is greatly appreciated. :thumbsup:
Should additional requirements/clarifications/amendments become necessary, I will post them here and in the description of the YT video.
Let's Build! :lemming::lemming::lemming::lemming::lemming:

Hi IchoTolot :lem-mindblown:

Thank you for the info, I found the styles pack just before during the stream. (And I already had the player and editor from following a certain video ;) )
We then proceeded to follow along your tutorial video on stream today, thank you so much for making that! :thumbsup:
For anyone interested, here's the VOD (when done processing):
I happily invite everyone to share their levels/levelpacks with me. As mentioned, the idea is to begin streams with user-created levels, if this concept works out.

Thanks both of you!
> You can download all the styles in a single bundle and then you have them all
ooh, where can I get all of them?

If it's encouraged, I'll gladly share: :lemming:
I'll do some exploring of Neolemmix there in like half an hour.
I think the only Lemmings related thing I put on YT was the voice-attack attempt ???

There is a category for Lemmings on twitch:

Lemmings Main / How to get started with Editor-Based levels and creation
« on: November 21, 2022, 11:20:32 PM »
Hi I'm darkshoxx, nice to meet you all. :)
Quick disclaimer, as I'm going to talk about a focus on streaming on twitch, I am aware that this post may be interpreted as advertizing of my channel. I hope this does not break any rules. I will not be posting unsolicited links. :lemming:

My Motivation:
Some time last year I played through the original DOS Lemmings and Lemmings Xmas game. I stream on twitch and am looking for a "stream warmup" game to play for the first 30 minutes of the stream while everyone is joining in. This used to be "Prose & Codes" which neatly breaks down into quick individual levels with potential viewer participation. And it's those two key features that I'm looking for. My current plan therefore is to begin streams by playing Levels/Levelpacks of Lemmings, either directly taken from the internet, or (and this is the part where it gets interesting) made by viewers, either regular or newcomer. In other words, at the beginning of the stream I'd like to give the option to viewers to submit a level(pack) and then play that.

My Goals:
Given what I wrote, this means
1) both me and the interested viewers need to become somewhat proficient with the usage of the level editors available
2) I need to be able to offer to play whatever level(pack) including styles etc. a user might submit. Even if I was to railroad my community to a specific editor, I'd still need to be able to accept levels made by anyone in every editor. But that's a long term goal.

My current strategy:
I gotta start somewhere, so I found this video tutorial of neolemmix
together with links to the neolemmix player and editor. This appears to be as decent of a starting point as anything, and my plan is to go through that on stream and explore how the basics work.
I also tried to follow the instructions here: and start levelpacks with this today, with some degree of success.

Here's the thing:
That's just me. That's my best guess on how to start things. I'd like to know if there's anything obvious I'm missing, a better angle to approach this from and/or general advice on how to get started.
Looking forward to your responses :thumbsup:

Pages: [1]