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Messages - JawaJuice

#1
Hey @Tigerfront, welcome to the forum!

Cool level! Quite a tricky one, mainly due to the tight time limit, which forces you to make the best use of your resources. A nicely designed level I'd say :thumbsup: Attached my replay. I don't think I backrouted it, since I did use all the skills, but you never know!

#2
Congrats on the release, @The Tomato Watcher, and thanks very much for letting me playtest the majority of the pack - it was a lot of fun! :thumbsup:

I'm not gonna provide more feedback now as I've already shared a lot with you as the pack was being developed, but just to say that overall, this is a worthy follow-up to Sweet 'N' Sour Lemmings and I look forward to more from you in future! Great job! :thumbsup:

You've also seen most of my replays before, so I'll just attach those for the new levels and a few that you've obviously tweaked a bit since I last played them (ten in total) for your entertainment. :P

#3
NeoLemmix Levels / Re: Oh Wow! More New Worlds
March 03, 2026, 05:26:38 PM
Quote from: Guigui on March 03, 2026, 05:07:10 PMThanks for the clarification about custom sound FX.

As for custom music, I encounter an issue where I download HQ Music.rar file but then I cannot unrar it. I think this has to do with my Linux system that does not handle .rar files correctly.

Anyone kind enough to compress the music in another format like .zip for me to be able to access it ?

Hey Guigui  :) You can just install p7zip for Linux for free - that can extract RAR files.
#4
NeoLemmix Levels / Re: Oh Wow! More New Worlds
March 03, 2026, 12:51:51 PM
Firstly, congratulations on your release, @Mobiethian - it's a very nice pack! :thumbsup: Thanks for allowing me to playtest :) I won't attach all of my replays as you've seen most of them already, but I did find that you'd updated a couple of levels in the Nuisance rank to the point where my previous replays no longer worked; namely When the Whistles Blow and The Aquatic Ruins. I'll attach replays for my new solutions to these levels. On the latter, gotta say great job to you and @kaywhyn - this is an excellent level, one of my favourites of the pack, actually! Cutting down on the number of builders has made it really quite tricky. To my mind, the hardest level of the pack though is @Armani's The Chosen One, another favourite of mine as it showcases a couple of neat mechanisms/tricks that I hadn't seen before. Overall, a very nice-looking pack (great use of some lovely tilesets), with a ton of enjoyable challenges. Look forward to your next one! :thumbsup:

#5
In Development / Re: Ah yes, PimoreLems!
March 01, 2026, 03:07:40 PM
All in spoilers, just in case ;)

Spoiler
Quote from: Pieuw on March 01, 2026, 12:01:21 PM:lemming: Ancient Crash Site - I won't say much because I don't want to give unwanted spoilers, but a good part of your solution is correct. :)

Took a look at Guigui's replay for this level and it's effectively the same as mine (see last replay), in that he ends up with the infinitely looping climber. He took a more circuitous route but the end result is the same! I will say that it's easily the hardest talisman of the rank as it's the only one yet to be solved. Even if a couple of my other solutions are backroutes, I'm confident I'll be able to get the talismans for the fixed levels ;) Well, Lemnos is a bit of head-scratcher actually, if the basher/blocker trick is prevented; this one though, no idea at present how to get around that climber problem. ;P
#6
In Development / Re: Ah yes, PimoreLems!
February 27, 2026, 02:59:28 PM
Quote from: Pieuw on February 27, 2026, 01:47:11 PMRegarding the basher/blocker trick, doesn't it work similarly to the digger/blocker one? The blocker being canceled right away, making the worker turn around immediately.

Yeah, that's true. Unlike the basher, it's not visually obvious that the digger has changed directions, but you're right, he has. I suppose it does make sense then! It's odd then that no-one has an issue with the digger-blocker trick, but everyone dislikes basher-blocker.
#7
In Development / Re: Ah yes, PimoreLems!
February 27, 2026, 10:18:38 AM
Quote from: Guigui on February 27, 2026, 01:07:14 AMI think I did the same blocker-basher weird thing in The Strange Relics of Lemnos. Must say I have no idea how it works exactly, my method is : just flood the basher area, make a blocker above the ground before the basher, and hope for both of them to cancel.

Curious to know what the intended solution is for this talisman, I can see no other way to the exit with minimal builders than the whole revolution around the level, and I have no idea how to stop this basher w/o the weird blocker trick. Have you found something else JawaJuice ?

Nope! I thought I'd wait for Pieuw's updated level but I agree with you - I don't see any other way to do this level with a single builder other than sending them around the houses and utilizing the basher-blocker trick to prevent the guy bashing all the way through without wasting a builder to stop him (because you need the builder later). Incidentally, the trick works by having a lemming that's about to have the ground bashed from under his feet assigned a blocker, which means that he then reverts to a standard walker as the bash cycle is completed, whilst simultaneously turning the basher around. You flood the area because it's very hard to get a lemming in just the right position to turn him into a blocker, so this maximizes the chance of hitting the right frame. I'm not really sure why it even works from a physics perspective, but it does - it's probably debatable whether it's a glitch rather than a trick. Most level creators seem to hate it, so as I say, I usually know it will be deemed a backroute if it's part of my solution. Sometimes though (like here), I can see no alternative!


#8
In Development / Re: Ah yes, PimoreLems!
February 25, 2026, 11:41:55 PM
Quote from: Pieuw on February 25, 2026, 09:39:05 PMThank you for your help :thumbsup: I will edit the levels in the near future to fix what needs to be.

My pleasure! :) Looking forward to your updated levels :thumbsup:

Spoiler
Quote:lemming: The Strange Relics of Lemnos - No idea what's going on here! Removing blockers from the equation will prevent this.

The old basher-blocker turnaround trick - my favourite for annoying level creators ;P I think I've only seen a couple of levels that actually utilize this trick as part of the intended solution, so I assume when I use it that it's probably a backroute. If you include bashers and blockers in a level, it always gives rise to the possibility of it and it's quite a powerful trick.

Quote:lemming: Standard Test Chamber - I'm speechless :crylaugh:

What can I say? It seemed like the most logical solution :crylaugh:

QuoteAncient Crash Site - Nice solution, making use of the decoration on the steel pieces. I'm glad it doesn't work though :crylaugh:

I attach a better solution, but it still misses the talisman because I have to use a digger to free the climber from his loop - can't see any way around this!

#9
In Development / Re: Ah yes, PimoreLems!
February 25, 2026, 09:20:46 AM
OK, got the talisman for Minimal Design, but Ancient Crash Site still eludes me so far! :P

Spoiler
Just needed to think about Minimal Design a bit differently - get the pioneer to do most of the work and have a minimal amount for the crowd to do. Still think it's tricky for a bronze though ;)

#10
In Development / Re: Ah yes, PimoreLems!
February 25, 2026, 12:26:25 AM
Hi Pieuw!

As a fan of PimoLems, I had to give this new one a crack! :thumbsup: Glad I did - some very enjoyable levels! As you said, whilst they're easy in themselves, the talismans are quite challenging. I don't usually bother with talismans (or at least don't spend a long time trying to get them) but made an exception here!

I was able to get all the talismans barring two levels: Minimal Design and Ancient Crash Site.

Spoiler
I'm surprised Minimal Design is only a bronze talisman - I found pretty much all of the silver and gold ones easier than this! Maybe I'm missing something obvious here, but I just can't see any way of doing this using only 3 floaters and 10 builders.

On the other hand, I can definitely see why the Ancient Crash Site talisman is gold  :lem-mindblown: It seems like you have to send a climber ahead of the crowd (otherwise they'll end up trapped between crystals), and the three-way bash below seems like it's on but after the second bash through to the right, the climber gets locked into a loop he can't escape from without using a digger, hence only 49 saved. Alternative attempt was to build all the way across to the far right side, and then just bash the bottom-most bit of terrain to the left. Almost worked but ends up being 1 builder short. Argghhh!! Much annoyance!

Replays attached :thumbsup:

#11
That was great! Thanks for posting :thumbsup: I see the same guy has made a documentary on Monkey Island as well, so hopefully another nice trip down memory lane there. :)
#12
Thanks to you and your kids for the pack, @Guigui! I look forward to more from you in future :) :thumbsup:
#13
This was a fun diversion, @Guigui!

Quite easy of course, but also awkward, as advertised! I've played easier packs made by people a lot older :P There are some surprisingly decent levels here, given that they're designed by your kids. Good job, Val and Max! :thumbsup: Replays attached. Probably backrouted a bunch of em, but hey, that's the way it goes ;)

#14
NeoLemmix Levels / Re: LemFan's various packs
January 31, 2026, 11:12:11 AM
Hey @Guigui!

I also noticed this when playing through BadLems. I didn't know what the reason for it was until now, reading Proxima's explanation, but didn't really bother about it - just figured it was some kind of glitch with the pack! I haven't encountered the same problem with any other LemFan pack that I can recall. There was a different issue with a couple of the really early packs (Pack 2 and Pack 3 I think), where every level file was put into a separate sub-folder, rather than having multiple nxlv files in a single rank folder with a levels.nxmi file to organize them.
#15
@Guigui

I think it would be right to leave it to Armani to give you any hints, but just to reassure you you're very much on the correct track with Underroot! :thumbsup: