Hopefully better late than never! This was a pack I attempted many moons ago but gave up on because I was stumped by the very first level
Having thoroughly enjoyed playing through RayLems a while back, I thought I'd give it another crack!
This is quite a difficult pack and it starts like it means to go on! The first level still gave me a bit of trouble, though I figured it out rather more quickly this time around and that set the tone - I was able to get onto Ryemanni's wavelength and the rest of the pack, while challenging, didn't pose any massive obstacles to completion. That said, I needed more than one visit for levels 6 (Level Under Construction), 12 (Pocket Hell), 17 (Roadkill) and 20 (The Belly of the Beast).
At least from my perspective, these are the hardest levels in the pack. This is subjective though of course; reading the feedback above now, it seems no-one else struggled as much with Level 6 as I did! For whatever reason, it just took me the longest time to see a solution and I'm still not convinced I did it as intended, despite using all the skills. Level 12 is a literally tiny but that doesn't make it a cinch, by any means! Only being able to lose one lemming is the challenge - if you could utilize two stoners, it would be fairly trivial. In the end, I managed to solve it without any RR fiddling. Again though, not sure if intended. Level 17 isn't so much hard as just incredibly frustrating - I'd go as far as to say rage bait - I hate these kind of levels where the opportunity for logical problem-solving is minimal (sorry Ryemanni!).
I really enjoyed the majority of levels in this pack, but faves were 10 (The Box of Pain) and 11 (The Catacombs): I love levels that are not quick solves at all, but which you gradually work through logically. Also a fan of the Spooky tileset that's used in quite a few levels, in keeping with the theme! Good pack overall and recommended. Don't be put off by the immediate (relative) difficulty of the first level, as I was originally!
Replays attached.
Having thoroughly enjoyed playing through RayLems a while back, I thought I'd give it another crack!This is quite a difficult pack and it starts like it means to go on! The first level still gave me a bit of trouble, though I figured it out rather more quickly this time around and that set the tone - I was able to get onto Ryemanni's wavelength and the rest of the pack, while challenging, didn't pose any massive obstacles to completion. That said, I needed more than one visit for levels 6 (Level Under Construction), 12 (Pocket Hell), 17 (Roadkill) and 20 (The Belly of the Beast).
At least from my perspective, these are the hardest levels in the pack. This is subjective though of course; reading the feedback above now, it seems no-one else struggled as much with Level 6 as I did! For whatever reason, it just took me the longest time to see a solution and I'm still not convinced I did it as intended, despite using all the skills. Level 12 is a literally tiny but that doesn't make it a cinch, by any means! Only being able to lose one lemming is the challenge - if you could utilize two stoners, it would be fairly trivial. In the end, I managed to solve it without any RR fiddling. Again though, not sure if intended. Level 17 isn't so much hard as just incredibly frustrating - I'd go as far as to say rage bait - I hate these kind of levels where the opportunity for logical problem-solving is minimal (sorry Ryemanni!).
Spoiler
Level 20 is hard for one major reason: it's very difficult to accept that the gap between steel blocks is going to be passable, and all too easy to just completely discount it as a possible route, as I did for a long time - when all else failed though, which it did, it was the only option! I kinda lucked into containing the crowd as I was just thinking I had to utilize a bomber to clear enough terrain and fortunately, that also created a high enough barrier to contain the crowd. I can't say that was planned at all but it worked out 

I really enjoyed the majority of levels in this pack, but faves were 10 (The Box of Pain) and 11 (The Catacombs): I love levels that are not quick solves at all, but which you gradually work through logically. Also a fan of the Spooky tileset that's used in quite a few levels, in keeping with the theme! Good pack overall and recommended. Don't be put off by the immediate (relative) difficulty of the first level, as I was originally!
Replays attached.



Now I see that it is indeed possible to save everyone thanks to the misplaced trap! I've now edited my feedback to reflect this newfound knowledge
Unless the level changed since the time JawaJuice resolved it for which it's possible to.