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Messages - JawaJuice

#1
In Development / Re: Levels by Crane
Today at 03:56:32 PM
Decided to try something different with Backdraft!

#2
In Development / Re: Levels by Crane
Today at 03:28:26 PM
OK cool! As long as it's not making you unhappy, I continue to enjoy the challenge :thumbsup:

Here are a couple more solutions for Lemming Ledger and Double Blind. Hopefully I'm getting closer to your intended. Totally stumped by Backdraft though, sorry! Not even close to the non-talisman solution, let alone talisman. I definitely see the similarity to Redneck Redemption but I'd say it's harder.


#3
In Development / Re: Levels by Crane
Today at 12:33:46 AM
I got a solution for this. If it's a backroute and you'd prefer I didn't attempt it again, just let me know; I'll understand ;)

#4
For my part, I'd just say that if I gave the impression I was upset by these levels, then it was unintentional and I apologize. If any level frustrated me to the point of experiencing negative emotion, I would just step away from it.
#5
OK, got another solution for updated R1. It uses all the skills this time, but looks a bit fiddly and hacky, so probably another backroute ;)

EDIT: That was an obvious overcomplication. Did it again, but this time saves more than one skill, so definitely a backroute. Like @kaywhyn, really struggling to see what is intended here. :(




#6
That was quick! :D I'm still working on the latest R1, haven't managed to solve it (or backroute it) yet! I assume my R3 solution was also acceptable - it's pretty similar to @kaywhyn's; a subtle difference in execution that allows the saving of a different skill, but the basic idea is the same.
#7
I also have solutions for the updated levels. If I were to comment on them, it would actually be close to @kaywhyn's observations above, so I wonder if we've hit on similar solutions (not gonna check at this point, as I don't want spoilers!). My R3 solution definitely looks a lot closer to intended than many of my previous attempts to me.

Sorry to hear you were feeling disheartened, Crane. If they're getting backrouted so much, I guess it just means you've created really challenging levels! If it's any consolation, it's equally frustrating as a player to think you might have cracked it this time, only to be told it's another backroute! :P

#8
NeoLemmix Levels / Re: List of all NeoLemmix Level Packs
December 15, 2025, 11:08:07 PM
Quote from: kaywhyn on December 15, 2025, 10:55:50 PMI appreciate you wanting to help out on this front, but that won't be necessary. I've already converted most of the packs or have gotten permission from the author(s) themselves to handle it. Not to mention there's plenty of packs listed that can't be converted to modern NL because many of the levels feature culled elements from earlier NL formats, in particular radiation and slowfreeze, or gimmicks as in the case of Lemmicks.

Yeah, I'm aware you have already converted some packs, but there are still quite a few that haven't been. I successfully converted AEF's Be Smart! pack earlier today. I'm just playing through to make sure it's all solvable and I was going to post it up afterwards, but if you expressly don't want me to, I'll respect your wishes as moderator. Just seems like duplicated effort for anyone else who might want to play the pack on NL 12 to have to do their own conversion.
#9
NeoLemmix Levels / Re: List of all NeoLemmix Level Packs
December 15, 2025, 01:45:04 PM
Yes, it worked! Thanks Armani! :)

I would be happy to undertake the conversion of these packs as a background project. It's going to take a while as I would need to correctly name the nxlv files created (0001, 0002 etc isn't ideal) and create nxmi files etc so that the packs are up to modern standards and just playable out of the box, so to speak.

It seems a shame to keep these all to myself though, especially if I put a bit of work into it, so I would propose sharing them once converted so that everyone else can play them on NL V12 if they wish. Would it best to create a topic per converted pack do you think, or a single topic like 'Old pack conversions' which I update periodically?

#10
NeoLemmix Levels / Re: List of all NeoLemmix Level Packs
December 15, 2025, 11:29:55 AM
Another question, @Armani or @kaywhyn, presumably it would be a big job to convert the packs listed under 'for NeoLemmix V10 or older' where 'Converted for NeoLemmix V12' is 'N', e.g. Be Smart!? I tried to use the NXPConverter tool on a couple but they didn't work (I've never had any luck making that tool work!)

#11
OK, got it, you madman! :XD: :thumbsup:

#12
Quote from: Armani on December 14, 2025, 06:25:05 PMActually you provided the correct explanation of IchoTolot's backroute for the level which I initially overlooked. :forehead:

:XD: :thumbsup:

Quote
Spoiler
Digging through the splat zone to allow the top lemming to fall safely is actually necessary. However, the lemming who digs through the thin floor must not end up on the bottom level, which means you have to prevent him from falling by assigning a builder. But how does he survive the fall after he finishes building? That's where the bridge that the two workers build together comes into play. ;)

In response to your second hint...

Spoiler
Ha! Making the digger build was actually the first thing I thought of! But I couldn't see a way to stop him splatting after he had :P I'll look at it again, knowing that I was on the right path now. Beast of a level compared with the other two, Armani, at least for me!
#13
Man, you've really stumped me with this update ???

Spoiler
I've noticed that you can shimmy into the portal on the left side, which seems like it should be part of the solution. Assuming my last attempt had the wrong idea of digging through the splat zone to enable the top lemming to fall safely through (because then both lemmings end up on the bottom, and after your last fix, that's game over), then it must be about using the builders to build a splatform for the top lemming. My idea was to have a lemming building to the left underneath the drop point where the button is, while the other lemming digs down to the bottom, underneath the bridge. The builder would then go back to the portal (using another shimmier to get on top of the platform to the portal then a second shimmier to enter the portal. He then lasers his way through to the button and the bridge he's built safely catches him and he walks to the right, over the hole made by the digger. Meanwhile, the lemming on the bottom uses a shimmier to cross the gap, lasers up to the left, so the top lemming walk down the lasered path and use the final shimmier to reach the last button and that exit. However, all this is scuppered by the fact that the builder dies in the splat zone when he's finished building up three bridges and I just can't see a way around this! It HAS to be 3 bridges high otherwise it won't prevent the splat. Argggh! This is definitely harder than your other two levels in this contest. I feel like I must be close to the solution here but I can't see a way to build the splatform and have the builder survive!
#14
@Armani

My solution to your updated R2. :thumbsup:

Spoiler
I guess you're trying to force the player to use both exits, rather than just one?

#15
Yo, Armani! Your update breaks my previous replay ;-) You must have missed it, but I guess that means I backrouted it after all. :P I'll take another look at it!