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Messages - Adrian060756

#1
Quote from: GigaLem on September 04, 2026, 01:56:56 AM
Quote from: Adrian060756 on September 03, 2026, 11:52:01 AM
Quote from: GigaLem on September 03, 2026, 12:46:38 AMThe website uses the wrong title screens for the SNES and genesis version, the SNES title screen has the Genesis Logo, and the Genesis title screen has the snes logo, they should be swapped.

They're darn good editors though. Just to think we can make Lemmings romhacks on consoles now. No longer locked and bound by PC and mouse.  :lemming:  :)
I'm talking about the website buttons, not the editors, Genesis and SNES are using the the wrong title screens in the editor selection menu, the button that has the Genesis logo is using the SNES title screen, and the the button for the SNES editor is using the Genesis title screen, the graphics should be swapped

Yeah I knew what you were referring to, I just added on by saying that regardless of that, the editors are great fun to muck around with.
#2
Quote from: GigaLem on September 03, 2026, 12:46:38 AMThe website uses the wrong title screens for the SNES and genesis version, the SNES title screen has the Genesis Logo, and the Genesis title screen has the snes logo, they should be swapped.

They're darn good editors though. Just to think we can make Lemmings romhacks on consoles now. No longer locked and bound by PC and mouse.  :lemming:  :)
#3
Thank you Ron Stard.

I'll let you in on a little secret. I'm making another Lemmings SMS Romhack, this time recreating all the Mega Drive/Genesis levels and repainting all the stock levels. I haven't shared that anywhere else yet. I'm sharing it here first.
#4
This is the new link to the ROM hack patch, the one above takes you to a dead page as that one was before the site's migration to a new server.

https://romhackplaza.org/romhacks/lemmings-mega-edition-sega-master-system-romhack
#5
Love ya Squidgy! I made and finished a full ROM hack out of this editor so big thank you goes to Squidgy.

It's the most marvellous creation i've ever seen!

Want to play my ROM hack? https://romhackplaza.org/romhacks/lemmings-mega-edition-sms/

If you don't like it, you can always build and release your own levels.
#6
Quote from: GigaLem on June 14, 2026, 10:36:56 AMMy main issue with this era is how, hard it is to play it now through legitimate means. I bought a PS Vita myself last year just to finally play Lemmings Touch. It's never given enough of a push especially in lemmings touch's case to make enough of an impact to make the series have more support on current gen consoles, let alone being on a platform that not everyone is willing to own. Because I like a lot of things about this era, I like how it looks, I like the designs of the Lemmings, but because of how neglected the IP became, most of its entries became abandonware. Would I love to see a third party take the original games and put it on other consoles? yes! if the series was allowed to exist multiplatform like it used to, then yes. But because it isn't, its gonna be the one series that you can only play through emulation unless you have the physical copy and hardware to play it on.

Even as someone who grew up on DOS Lemmings, I like the way this era looked, but it needed more than just what it had.

That's a very good idea! Sony should just re-release the original 1991 Lemmings along with ''Oh No'' and the Christmas Holiday expansion packs and put them in one nice collection much like what Sega did with ''Sonic Origins'' and dare I say it? ''Mortal Kombat Legacy Kollection'' and they could also include all the different ports of Lemmings to make it one massive collection, as long as they don't screw up the emulation like what Digital Eclipse did to MK Legacy Kollection and what Sega also did with Origins by making only half the game a physical release and the other a redeemer code downloadable digital game. The whole collection has to be physical and digital to cater to all audiences.
#7
I don't personally like this era of Lemmings. It was the start of when Lemmings declined in popularity and when Sony started rebooting it into the modern age.

I have only played the PSP version of Lemmings which much like Kaywhyn, I did buy an actual copy and had a PSP to play it on and I didn't like it, The new music tracks were interesting and kind of atmospheric to listen to but there was only like 3 or 4 original tracks leftover and they were very short on loop. I didn't play it for long either as I didn't like the aesthetics of the game.

I'm not rubbishing the game at all, it has it's place in history but this is just my personal experience.
#8
Fire by a long shot! The hell looking tile set has always been my favourite. Level 16 of fun ''Don't Do Anything Too Hasty'' and level 21 of Tricky ''All The Sixes''.

When I was a kid me and my dad used to call them by colour. Blues ones, red ones, earth ones, gold ones and rusted brick ones.
#9
Yep, I encourage any Sega Master System Lemmings lovers to give it a try! Slogra and Maxim are the ROM hack guys and they're no slouchers when it comes to quality.

Here is Slogra's test video https://www.youtube.com/watch?v=KPcCAIV8UWE&t=59s :thumbsup:
#10
Lemmings Main / Re: Which Lemmings was your first?
March 23, 2024, 02:49:45 AM
Well I grew up with Sega consoles, our family never owned a PC so naturally it was on the Sega Master System with the Sega Master System version developed by Probe and published by Sega in 1992. When I first played it I had no idea what I was supposed to do? I mistakenly treated it as an action platformer similar to Sonic or Mario. My dad read the instruction booklet and worked out how the 8 skills have to be assigned to a specific Lemming and we both took it from there. All was well until we reached Level 11 of Fun. We were stuck on this level for weeks until that brainwave came and someone said ''you send two over the mountain and turn the first into a blocker and let the other one turn around and bash''.

A year later I got a Mega Drive in 1993 and when I got Lemmings on it, it blew my mind! The improved art, graphics, music and all that extra content not in the Amiga original just made me fall in love with the game. I was way more familiar with Lemmings at this point and knew how to play it. In 1994 I had to leave home for a week and go on a school camping excursion and I actually (hid) the game from my father to stop him progressing further into the game without me being there. Memories ay? I still play the Mega Drive version religiously nearly every year, naturally playing the game every so often over the course of 30 years leaves me remembering every solution off by heart so I can easily breeze through this port nowadays. I know i'm pipe-dreaming but I would really love for hackers to start hacking this port and making their own levels. A specific editor for this port would have to be made in order for this to happen.

PS: I never want to lose that Lemming feeling.
#11
I too watched that documentary. It was sad learning of Ian Hetherington's passing not long after the documentary was made, he just made it in RIP.

In point form:

1. I just found the documentary a little boring in places, firstly it spent roughly 30 minutes or so in the beginning going into the background of the team of devs and how they all met at computer club etc. It's fine to go into detail about their backgrounds but to spend nearly 30 minutes on it? And this was before the game was even mentioned.

2. Also none of the ports of Lemmings got a mention, so nobody talked about the SNES/NES/Master System/Mega Drive/Atari Lynx/MS DOS versions etc at all. We didn't all grow up playing the Commodore Amiga original.

3. There should have been more detail on the music by Tim Wright (Cold Storage) in the doc rather than a mere 4 minutes of it. The music is a really big part of the Lemmings experience and there just wasn't much talked about.

4. I don't know why the documentary featured Youtubers who were obviously not that familiar to the game as Larry Bundy and Tristabytes didn't even know there were 8 skills lol! It was like getting someone off the street and paying them to participate in something they know nothing about. At least get actual fans of the game who know it in and out to comment on the game for the doc.

5. The last part was spent advertising the new mobile game for too long.

If I had to rate the documentary out of 10 I would give it a 4. Loved Gary talking about his original art and how the cover of the game came to be, also loved Tim Wright's 4 minutes of fame explaining about the music but the rest was a bit boring, too long on boring parts and too short on interesting parts.
#12
Agreed. Level 30 of Mayhem on the Mega Drive should be titled ''A Bastard Of A Level.'' I've played the Mga Drive game for 30 years and can breeze through it without even having to think about the solutions except that one level. I always have to watch an old rerun I recorded of it to jog my memory in order to pass it.
#13
Quote from: GigaLem on February 25, 2023, 08:08:27 AM
Triple Trouble on PS1
and King of the Castle on any version.

While im at it, just. PS1's Taxing Rank, due to the flawed frame work and controls, I find the PS1 version to be the worst non-8 bit version of Lemmings. Why the heck does the cursor have momentum?!

What I find annoying about the Playstation port in general is that the music isn't assigned to a certain level at a time. It instead skips to the next song like a cycling playlist once you make a mistake and have to repeat the same level again. Plus half the tunes are missing in this port which could be because of several issues.

1. The disc was full of data and didn't have enough room to hold the entire 22 something playlist in redbook audio.

2. The growing awareness of copyright music may have become more of a deterrent at that point that it was far easier to just ignore the tracks that might offend or cause copyright? Go figure?

At least this port had someting I liked, ''Oh No More Lemmings'' expansion pack added.
#14
>:(For me it has always been level 30 of Mayhem on the Mega Drive port of Lemmings. ''Lemmings' Ark'' it was one of those rusted brick and pipe tilesets with the arrows pointing left. I can get through every other level in this port without even having to work them out on account of playing the game so many times over 30 years but for some reason, this is the only level that I have to keep looking up the solution online or watch a recorded old re-run that I did of it in order to jog my memory. Definitely the hardest and most annoying level in that port of the original game.
#15
Okay well if that's the way the majority feel about the Lemmings series then that's okay. I remember GigaLem commented once that he wanted a hack of Lemmings on the Snes and Mega Drive and i'm with him, I prefer console gaming over PC gaming and i'm one who prefers playing Lemmings with a controller in hand and i've always dreamed of one day seeing the Mega Drive port get a big make over with increased rom size with lots of edits. I always wondered why it was never done before and why no one has ever attempted it, I guess you explained it for me.

By the way, for Tricky 17 I was referencing the Master System port with that edit where in that port it is spelt ''Diet Lemmingade'' so I copied that one, seeing how the 8-bit port is closer to the Amiga original with level names I naturally assumed it was ''Lemmingade'' in the Amiga original.