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Topics - Wafflem

#141
Reviews / Level Review - Copycat Lemmings
March 04, 2015, 04:09:33 PM
The Cheapo conversion tool is on its way, and with that, tons of levels and styles will be converted to accommodate with Lemmix/NeoLemmix (and Lemmini/SuperLemmini, so mobius can add the special levels to the SuperLemmini version of Revenge of the Lemmings).

The first place that namida started was Essman's first game, Copycat Lemmings. It took a lot of work to convert the Copycat version of the Lemmings styles, but it all payed off, and the graphics now run smoothly.

The game overall is challenging and not recommended for beginners, since the levels quickly rise in difficulty, even in the Fun rank.

Download (Requires a version of NeoLemmix between V1.37n and V1.43n-F inclusive)

Since I do not have the images (can't dump them from the player, none of them uploaded to a website, etc.), you will just have to put down the level stats.

Fun 1 - Just bash
10 Lemmings
50% (5) to be saved
Release rate 1
9 minutes
10 bashers

Good: A very simple way to begin the pack with just one skill.
Bad: I find the level to be awkward for a starter level when you have a small amount of lemmings, yet you can't let them fall to the left side. I find it annoying how some lemmings turn around the second tree before the basher even finishes. The save requirement I think is also quite high.
#142
Reviews / Level Review - Doomsday Lemmings
March 04, 2015, 03:59:14 PM
Since this is separate from the Lemmings Plus series, why not do this rather spooky and frightening Fangame as well? 15 levels of zombies that try to infect your lemmings?

(Of course, I can do LPII, LPIII, HLP, Flashbacks (maybe, if people want to start there before the actual Lemmings Plus games) and LPO at the same time, but I'd rather do the series in order)

For those who don't know how this works, this game is very different from the average Lemmings game. In addition to the new NeoLemmix skills, there are also what are known as zombie lemmings. If a regular lemming touches a zombie lemming, they also become a zombie. Quite spooky and Halloween-y, eh?

Can you handle the zombie outbreak in this very spooky download link? :devil:
Need more information about these zombies here?


Outbreak 1 - Grave Danger
19 Lemmings, 1 Zombie, 15 Lemmings to be saved
Release Rate 10
Infinite Time
10 Walkers, Blockers, Platformers, Bashers, Miners, Diggers

Good: This level is reminiscent of Playtime 1 "Quarantined Threat," only spookier due to the visual design, the blood, the claws, you name it. This is also an excellent breather to the upcoming levels, which are a change in difficulty to this one.
Bad: Nothing, this is a good refresher. Just be prepared...
#143
Level Design / Timed vs. Infinite Time levels
March 02, 2015, 08:21:56 PM
It used to be the tradition that lemmings levels have a time limit. Many levels in the earlier ranks have over 5 minutes to allow for the level to be open-ended and easy, while the later ranks usually only give a lower time (for example, you only get one minute in Mayhem 3 "It's hero time").

However, recent levels like those in Lix and Lemmings Plus Omega have started to use infinite time. namida's recent contest has also had us use either 99 minutes or infinite time depending on what engine we used.

What is your opinion? Do you prefer levels to have a time limit, or infinite time?
#144
Site Discussion / Posts not counting on Forum Games
March 01, 2015, 05:18:46 PM
How come you made it so that posts do not count if you post in Forum Games?

I'm not sure, but I feel this removes the incentive to play the forum games. The forum games are a lot of fun, but if posts don't count, then I feel that takes away the motivation of playing. I guess this is due to people wanting to climb up the Fun/Tricky/Taxing ranking by posting there.

One suggestion would be that if you ever remove the Fun/Tricky/Taxing ranking as discussed in this topic, that you should make it so the posts should now count when posting in Forum Games.
#145
Level Design / L2 Styles and L3 Styles
March 01, 2015, 02:34:51 PM
Is it possible that someone on the list in this post has the L2 styles?

If so, that would be great. Some of us like IchoTolot would like to create (Neo)Lemmix/(Super)Lemmini levels using the L2 styles.
#146
General Discussion / The Crystal Maze
February 21, 2015, 03:24:04 PM
Not sure where to put this as it's a TV game show.

Anyone ever seen this old but wonderful and adventurous game show? For those who don't remember (including myself for I don't completely remember the show), it involves six team members and the host traveling around a building of five areas, which are are Aztec, Future, Medieval, Industrial/Ocean (the latter being in later seasons), and the Crystal Dome. In each area are doors which have puzzles behind them. A team member must complete the puzzle to obtain a crystal, which is needed for the Crystal Dome. The team member must complete the puzzle in the alotted time; if they don't complete it, they get locked in the room by the host. In order to free the team member, the other members of the team need to obtain a key somewhere.

At the end is the Crystal Dome where team members must grab gold papers or something like that in the alotted time, the time being based on the number of crystals they collect.

Feel free to correct me if there's anything I got wrong.

Here is the Series 1 opening to refresh your memory.
#147
Level Design / Official Tilesets vs. Custom Tilesets
February 21, 2015, 02:52:01 PM
This poll was inspired by this topic and many opinions I have seen in the forums, especially those in the first contest.

Which type of tileset do you prefer? Many level designers like exit and redroom still stick to the official tilesets, but others like GigaLem, Pieuw, IchoTolot, namida and I actually use custom tilesets in our levels. A couple of others have also used the unofficial tilesets in the first contest.

What is your opinion? Feel free to post here if there is anything I missed in the poll, which was based on opinions I have seen around the forum.

By the way, I meant to say that you can vote for up to 10, not 8, but I can't edit that. If someone is able to, that would be great. Thanks.
#148
Site Discussion / Karma
February 20, 2015, 04:32:08 PM
Based on the poll in this topic, it looks like karma is the least popular among forum members.

What are your thoughts? Should this feature still be kept, or should it be removed?
#149
I remember that there were forums from the websites of Lemmings Universe and Garjen.

Ii it still possible to import the posts from those two forums? Lemmings Universe seems very unlikely because the forums may have been deleted, but Garjen might be still possible (though the forums there were closed down indefinitely due to spambots).
#150
Level Design / Timed vs. Instant Bombers
February 17, 2015, 03:00:56 PM
With the instant bomber change that occurred in NeoLemmix and the Lemmings Plus games, it changed the Lemmings gameplay by a lot.

I have not seen a lot of opinions on this one yet. Would you rather have a gameplay where bombers count down from 5 seconds, or would you rather they explode instantly?

Spoilered to avoid biases:
Spoiler

Instant bombers. They take away the frustration of timing bombers and allow for tons of puzzle potential (Cheeky 13 "Above the Forests" of Lemmings Plus II and "Drive On Up" from Step 5 Level 2 of my second pack being examples). With timed bombers, they make levels like Tricky 16 "Luvly Jubly,"  Taxing 19 "Bomboozal" and Crazy 3 "Many Lemmings Make Level Work" very difficult and frustrating.

I've noticed that SuperLemmini and Lix still use timed bombers; the old bomber/blocker tutorial in Lix especially frustrated me since (IIRC) the level is quite big and has a lot of rough-edged terrain, and I had to keep waiting until each Lix exploded. I haven't seen the new one yet.
#151
Level Design / Rough vs. Straight Terrain
February 16, 2015, 05:03:03 AM
Not sure if there is a topic on this, but I've decided to make it as a poll.

I've seen a lot of opinions that a lot of people prefer to make levels with straight edges as opposed to rough terrain, because rough terrain can be very tricky to handle and it can be very hard creating difficult puzzles out of such terrain.

What is your opinion?
#152
In the Users Online where it shows a list of what users are doing (only if you are logged in), I've noticed some guests are "Registering for an account on the forum." but they don't end up getting an account on the forum. How does that happen? Just curious.
#153
Level Design / Do I have to create difficult levels?
January 28, 2015, 03:42:43 PM
It looks like the levels I have seen so far in the Database and in Fangames are mostly difficult levels.

I'd love to create more levels (especially for NeoLemmix), but I don't think I can create levels that are beyond Tricky difficulty, and most definitely not close to namida's Fierce levels of LPIII. I was thinking of making a level for the first contest, but I felt it wouldn't be on par in terms of difficulty with the others' levels.

If you've played my first NeoLemmix pack, you'll see that a majority of my levels are multiple-approach levels. The closest I can get to difficult is "Red Wave" of my first pack; despite it having multiple solutions, it's still a hard level.
#154
Reviews / Level Review - MobiLems
January 28, 2015, 02:20:03 AM
This review topic will be for möbius's MobiLems.

I feel that the thread needs more Lemmini levelpacks, and this pack is a very excellent and challenging pack (though I haven't solved the later two difficulties yet). The levels don't seem to be on the same difficulty curve as Original Lemmings though; they're quite puzzling and challenging.

Make sure you have the recent version of MobiLems, which you can download here.

There aren't any images of the levels yet, so we'll have to do without them.

Here we go!

Friendly 1 - Lesson 1
10 Lemmings
50% (5) to be saved
Release Rate 30
5 Minutes
10 climbers and 10 floaters

Good: Nice Athlete tutorial. The level's design gives you get a lot of leeway on when you should assign the climber and floater. The title is also interesting and works for the very first level of the pack.
Bad: I can't really think of anything bad for this one. Maybe the trap, which only has a purpose in this level's repeat version? It's a very minor thing, though.
#155
Forum Games / Buy, Sell, Trash
January 02, 2015, 07:10:09 PM
Another random game as I was looking for forum game ideas.

You provide three items. Then the next poster has to decide what to do with the items. One item is bought, one item is sold, and one item is simply thrown away. For example:

User 1: Couch, chair, hammock
User 2: I will buy the hammock, sell the couch, and trash the chair.

Here we go!
Lemmings, Oh No More Lemmings, Holiday Lemmings 1994
#156
Site Discussion / Guest voting?
January 02, 2015, 07:52:24 AM
Is it possible to make it so that those who don't have a username can still vote in the forum polls?

I've noticed that some polls don't have a lot of votes like the Lemmings Plus ones, and this may be due to that the guests may have played the packs but didn't feel like making an account just to review the packs and vote.

Obviously, there also needs to be the security questions to prevent spam.
#157
Site Discussion / Ranking?
December 29, 2014, 03:41:58 PM
Up to how many posts does it take for you to go up a rank?

I do know that it takes 50 posts to become Tricky, and 100 posts to become Taxing. But how many posts does it take to become Mayhem and Superlemming?
#158
Site Discussion / Recent Posts
December 24, 2014, 09:14:18 AM
Once again, thanks again for creating the new forums and making lots of improvements.  :thumbsup:

Another forum suggestion: in the www.lemmingsforums.com front page with the list of boards, it shows a section called "Recent Posts" on the bottom of the page, and shows a list of topics that were recently posted in. This feature is absent in the front page of this forum.
#159
Site Discussion / NOTE: Spam from 50+ New Forum Members.
December 14, 2014, 11:43:30 PM
Just a heads-up to everyone.

There's been too much spam on the forums. Also, if you haven't noticed yet, check the Members list and click "Date Registered." You'll see that there are more than 50 new users who have signed on to the forum on the same day.
#160
These are fangames I have discovered over the internet. I happened to stumble on Gaston Splatt's one when there was a topic in this forum mentioning that one of the levels can be beaten without doing anything at all.

Gaston Splatt's New Year's Lemmings 1991/1992
http://www.theisozone.com/downloads/retro/amiga/new-years-lemmings-92/" class="bbc_link" target="_blank">Download website

Psygore's Holiday Lemmings 1994 Demo
http://www.whdload.de/games/LemmingsHolidayDemo.html" class="bbc_link" target="_blank">Download website