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Messages - Nortaneous

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31
Lix Levels / Re: Lix Community Level Set
« on: February 23, 2012, 04:02:22 AM »
The time limit for Erbalunga is definitely annoying. My solution varies seemingly at random between making it with a few seconds to spare and leaving lemmings behind.

The trick for Changing of the Guards 2 is pretty clever.

edit: Stickup v4. I'm going to make diagonal lasers once it's not past when I should be asleep, so just imagine they're along the diagonal planks (which I'm also going to make tomorrow) for now, connecting the lasers that are there.

32
Lix Levels / Re: Lix Community Level Set
« on: February 22, 2012, 09:26:35 PM »
Should've seen that one coming. Stickup v3.

33
Lix Levels / Re: Lix Community Level Set
« on: February 22, 2012, 03:36:09 PM »
Well, that backroute was a bit painful. Here's stickup v2.

34
Lix Levels / Re: Lix Community Level Set
« on: February 22, 2012, 06:19:51 AM »
I keep trying to make hard levels, and I keep failing.

35
Lix Main / Re: the Lix user feedback thread
« on: February 22, 2012, 04:15:04 AM »
I'm running Archbang now, and when I tried to run Lix, I got the error "error while loading shared libraries: liballeg.so.4.2: cannot open shared object file: No such file or directory", although I managed to get it to work by downgrading allegro to 4.2 and linking the resulting file /usr/lib/liballeg.so to /usr/lib/liballeg.so.4.2.

36
Lix Main / Re: the Lix user feedback thread
« on: February 19, 2012, 05:05:17 AM »
That didn't work. It lags just the same windowed, by the way. I guess I'll just add this to the list of reasons why I really should switch back to Linux.

37
Lix Main / Re: the Lix user feedback thread
« on: February 18, 2012, 03:05:46 AM »
All of a sudden, Lix is very slow to redraw the window (as in, usually just doesn't), but only when the window is in focus; when I tab over to something else, it works fine. This started earlier today, and I've already tried deleting the folder and reinstalling. Anyone have any idea how to fix that?

38
Lemmings Main / Re: Top 5, Bottom 5
« on: February 18, 2012, 12:30:23 AM »
I've never played the Genesis levels, only the original and ONML, so. It was hard for me to cut the bottom 5 down, since there are a lot of levels I really don't like.

Top 5:
Mayhem 25: Have a nice day!
Havoc 3: It's the price you have to pay
Wicked 3: This Corrosion
Crazy 2: Dolly Dimple (Took me a few years to figure out.)
Havoc 9: AAAAAARRRRRRGGGGGGHHHHHH!!!!!!

Bottom 5:
Wicked 5: Chill out!
Mayhem 4: The Crossroads
Wild 9: Ice Station Lemming (I generally don't like levels that require placing one brick at a time like that, and this one strikes me as particularly cheap.)
Havoc 20: LOoK BeFoRe YoU LeAp! (This is how they end ONML? With a bomber timing level?!)
Taxing 23: King of the castle

39
Lix Main / Re: Lix glitches and tricks
« on: February 17, 2012, 05:08:34 PM »
Wait how'd that happen. Digger/builder. It's a trick, not a glitch: with platforms of that size, it's possible to add one pixel and make a pit tha tblocks one way.

40
Lix Main / Re: the Lix user feedback thread
« on: February 17, 2012, 03:46:31 AM »
Not sure where to put this, so. Three- and four-way pipe connectors for the abstract set.

41
Lix Levels / Re: Lix Community Level Set
« on: February 17, 2012, 03:24:11 AM »
beep boop

42
Lix Main / Re: Lix glitches and tricks
« on: February 17, 2012, 02:40:34 AM »
I designed this for the levelpack, but deleted the post after I realized the intended solution relies on a rather strange climber/builder trick.

Mod Edit: Restored attachments.

43
Lix Levels / Re: Lix Community Level Set
« on: February 10, 2012, 02:20:30 AM »
re: Brickout - Here's my solution. I'm hoping that's a backroute, considering how many parts of the solution have to be perfectly timed.

44
Lix Levels / Re: Lix Community Level Set
« on: February 09, 2012, 11:39:57 PM »
geoo: That differs from the intended solution only at the end. Here's a version that should fix that, although I'm not quite sure whether to count it as a backroute.

Anyway, I originally wanted to have the lava go all the way up to the slopes on the sides of the ring, but it turns out that the trigger area of the lava extends one pixel past where it appears to end, so if it's positioned on the grid, it kills the climber going left. Considering that there's apparently no way to overwrite traps, I can't get it to work. Oh well.

45
Lix Levels / Re: Lix Community Level Set
« on: February 09, 2012, 09:17:11 PM »
You need geoo's abstract tileset: http://dl.dropbox.com/u/43603680/abstract.zip


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