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Messages - Nortaneous

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1
General Discussion / Re: General Comings and Goings
« on: April 01, 2012, 05:17:57 AM »
My mouse stopped working a while back, which is why I haven't been around. Can't exactly play Lemmings or Lix with a tablet.

2
Lix Levels / Re: Lix Community Level Set
« on: March 21, 2012, 04:44:09 AM »
Lix Lata I'll need to update to bring in line with Lix Ferenda.

I'm not sure about Process Management. The solution requires setting the release rate to 1; what's the view of that?

3
Lix Levels / Re: Lix Community Level Set
« on: March 17, 2012, 08:07:21 PM »
Fixing Another Lix by taking out the bomber, since it's not used in the intended solution.

If diggers turning on steel is being removed, we'll need to fix the levels that currently rely on it: swap out a digger for a miner in Fnargl, etc. (I'd playtest it again, but in the backroute-killing, I removed the solution that I used, and I can't remember the new one.)

4
Lix Levels / Re: Lix Community Level Set
« on: March 17, 2012, 02:33:11 AM »
That replay doesn't work for me; can you post the version of the level you have? (Here's mine, and my solution.)

5
Lix Levels / Re: Lix Community Level Set
« on: March 16, 2012, 05:21:08 AM »
Saved 17. The builder timing is tricky, but not strictly necessary, since there's a digger left over.

(Also, I went back to play through the non-wip pack, and managed to save six in Another Lix in the Wall. I'm considering raising the requirement to that, instead of five, but on the other hand, there's a bit where the timing has to be just right to pull that off.)

6
Lix Levels / Re: Lix Community Level Set
« on: March 14, 2012, 04:35:18 AM »
Slipping Again got a bit messy. There are two, which I suppose could be color-coded. (This leaves open the possibility of a third, but I've got nothing, unless there's a way to force my original solution.)

And a fixed version of Lix Ferenda. Is it possible to save 60 without the runner?

7
Lix Levels / Re: Lix Community Level Set
« on: March 14, 2012, 01:55:34 AM »
...Bah. I can't see any way of preventing that sort of solution, so here's the one I had in mind.

8
Lix Levels / Re: Lix Community Level Set
« on: March 13, 2012, 10:02:03 PM »
You seem to have the filenames the wrong way round. That one's Lix Lata.
:-[ Here's the right one.

And a completely ridiculous edit of Laser Deathroom.

9
Lix Levels / Re: Lix Community Level Set
« on: March 13, 2012, 06:29:25 PM »
aaarrrrgghh

Yeah, go ahead. This one probably sucks anyway.

10
Lix Levels / Re: Lix Community Level Set
« on: March 13, 2012, 07:25:46 AM »
Not quite. And another solution; this one loses one.

(If it's not obvious, I like this level.)

edit: A third, that also loses one.

11
Lix Levels / Re: Lix Community Level Set
« on: March 13, 2012, 06:37:30 AM »
100% saved.

12
Lix Levels / Re: Lix Community Level Set
« on: March 13, 2012, 12:53:53 AM »
I found a slightly different solution for Destroy.

Anyway, here's a version of Slipping Again that forces Proxima's solution. (There's another solution that requires only six builders, but that's quite easy to fix. Maybe for another level...)

13
Lix Levels / Re: Lix Community Level Set
« on: March 12, 2012, 06:47:29 PM »
Mostly because I couldn't quite replicate the RR changes.  :-[ I might make another with that solution, though.

Here's Lix Ferenda and an edit of Lix Lata to bring it in line, and what I think was the original solution to Slipping Again, along with a copy of the original level.

14
Lix Levels / Re: Lix Community Level Set
« on: March 12, 2012, 01:27:49 AM »
...Actually, I think I like geoo's solution more than mine. I'll go with that and kill my original solution.

Here's another level, but I don't like it very much.

By the way, now that the release rate can't be lowered past 4, Process Management is probably impossible to solve.

15
Lix Levels / Re: Lix Community Level Set
« on: March 12, 2012, 12:04:09 AM »
Raised requirement for Castles in the Sky (I like Proxima's solution, and I also managed to save 61, so I figure 55 is fair), and added steel to Slipping Again.

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