Recent posts

#1
Contests / Re: Level Design Contest #32 -...
Last post by Crane - Today at 01:06:34 AM
R1's are V1.

Changelog History of R2:

V2 - Increased height of steel veins to patch a backroute from Velixi. Added more decorative veins.
V3 - Extended length of steel veins to the left of the sphincter(!) to patch a backroute from Kaywhyn.
V4 - Moved leftmost tooth to patch a backroute from Kaywhyn.
V5 - Returned to V3 as a base to reintroduce backroute, but made it slightly more difficult to pull off.  Bronze talisman time reduced from 3:45 to 3:30, and new gold talisman to complete using only 12 skills.  Some other minor terrain changes.

Changelog History of R3:

V2 - Small modification to the terrain at the waterline to patch a backroute from IchoTolot.
V3 - Extra entrails and blood drips underneath the platform to patch a backroute from IchoTolot.
V4 - Lengthened an entrail above the skull to patch a backroute from Velixi.
#2
Lemmings Main / Re: Anyone discovering glitche...
Last post by CrazyAfroAli - July 06, 2025, 08:54:21 PM
In Lemmings 95, if playing on Windows XP SP3 (or just on my specific XP device, not really sure), vertical lines will randomly start being drawn if level tiles are coming from the right side.
Compatibility mode does nothing here, not sure how else I could fix it  :-\
#3
Game Bugs & Suggestions / Re: [Suggestion][Game & Editor...
Last post by Simon - July 06, 2025, 05:46:16 PM
I still think that this is important. I don't build NL levels; if others see potential problems with these ideas (outline instead of filled pink rectangle), please bring up those problems.

It's conceivable to draw the areas of only some gadgets as outline. When a gadget affects terrain (e.g., one-way arrows), you can, e.g., fully fill the matching terrain, and not paint the air. The important fix will be that huge water areas don't generate huge pink blobs that are hard on the eyes.

I'd like to prod WillLem to consider this. People activate these helper tools when they need to know the details, therefore you want maximally clear helpers.

-- Simon
#4
Game Bugs & Suggestions / Clear Physics Mode: Abolish co...
Last post by Simon - July 06, 2025, 05:40:35 PM
CE 1.0.1
NL 12.14

Clear Physics Mode shows the silhouettes of all gadgets in rotating colors. There is a global timer, and the color of the silhouettes is that timer modulo N in the circle of fully-saturated colors (red, orange, yellow, ..., cyan, pink, red).

Enough with that! I use Clear Physics Mode when details matter, and I don't want this distracting color clashing.

In 1.0.1 Clear Physics Mode, lemmings are dark-blue (0, 0, FF). Instead, make lemmings medium-blue (80, 80, FF). That's easier to see than dark blue (this alone will be an improvement!) and it will remain sufficiently different from the cyan athletes (0, FF, FF).

Now you can make gadgets dark green (0, 80, 0) and you won't step on any toes.

Pick other colors than what I propose, I'm happy to try other choices.

-- Simon
#5
Game Bugs & Suggestions / Input gets eaten during right-...
Last post by Simon - July 06, 2025, 05:34:10 PM
CE 1.0.1
NL 12.14 and other versions from years ago.
Wine 10.6

  • Start a level.
  • If it's a small level, zoom in until you can scroll.
  • Scroll with the hold-to-scroll feature. E.g., map this to the right mouse button in NL's options, then scroll by holding the right mouse button.
  • While you hold-to-scroll, press a skill hotkey to select a different skill.

Observed: You have a ~50 % chance to select the new skill. Otherwise, the skill key has no effect and the old skill remains selected. (The hold-to-scroll will always continue to scroll correctly, whether the new skill selects or not.)

Expected instead: The new skill gets selected for certain. (And the hold-to-scroll will always continue to scroll.)

-- Simon
#6
Lemmings Main / Anyone discovering glitches or...
Last post by Baldem1990 - July 05, 2025, 09:12:16 PM
Post the glitches you discovered in other versions of Lemmings. For example; a builder with his air backpack and his bricks in the 3DO version.
#7
Help & Guides / Re: Lemmings (2006) Desktop Bu...
Last post by DemiLeonhart - July 05, 2025, 06:32:55 PM
Small update, the person who made the Crash toy was not involved in the production of the Lemmings toy... That unfortunately means pretty much all points of contact I have are exhausted. :(
I'll keep my ears out, but I don't have a ton of hope. If anyone finds this thread in the future and wants to contact me, my discord username is: metalgearsolid2_sonsofliberty
#8
Contests / Re: Level Design Contest #32 -...
Last post by Crane - July 05, 2025, 03:21:29 AM
Mostly intended - I just swap the last basher and miner.  I'm too emotionally compromised to really do much more right now.

Well, after spending a couple of days trying to recover and realise both routes have potential, I've hopefully found a good compromise in V5 of Monster Munch.
#9
NeoLemmix Levels / Re: [NeoLemmix] Classical Lemm...
Last post by Ghia - July 04, 2025, 10:29:54 PM
Played through the three existing ranks today, and really liked them. There are several empty ranks in the zip file...these were never done ?
#10
SuperLemmix / Re: [DISC] NeoLemmix>SuperLemm...
Last post by WillLem - July 04, 2025, 08:50:04 PM
Additionally, I think it's best to provide some clear directions for what will need to be done after the release of 2.9 with existing SuperLemmix level packs and NL-to-SLX conversions:

:lemming: If you've already converted your pack from NeoLemmix to SuperLemmix - OR - If your pack was made specifically for SuperLemmix in the first place

This is relevant for all packs that have already been released, plus any existing works-in-progress.

If you've created your pack for SuperLemmix, or if you've already done the conversion (and thus corrected the water objects and exit positions), you will need to swap all orig/ohno_ styles to slx_ styles in all levels that use the OG style sets. For this, I will provide a simple purpose-built tool that can be used to do this for a full pack in seconds. This will be sorted out shortly following the release of 2.9, so you don't need to do anything yet. In the meantime, feel free to continue working on your pack as normal.

:lemming: If you plan to convert a pack, but haven't done so yet

In this case, it's probably best to wait until 2.9 has been released before doing anything. Then, use the updated QuickMod tool (version 2.2, which will be released shortly following SuperLemmix 2.9) to convert your pack.

:lemming: If you're playing existing packs that you've already downloaded

Ensure that you have the latest version of the SuperLemmix player, the styles, and the level pack that you're playing. I'll make sure that all existing packs have been correctly updated following 2.9. There aren't currently that many, so it should be a fairly straightforward process for everyone.