The solution to Endeavor you posted is exactly as intended.
The removal of the climbers in Paragliding is not. Reattached, and good catch.
Also, as for these levels: The lasers in the middle. I kind of want to remove them, as I think they ugly up the level a bit and I actually think there's no solution in Endeavor that would be possible without the lasers and not possible with them. They also do provide a bit of a hint of how to work the left side.
That said, Paragliding becomes a bit easier without the laser, though I'm not sure I mind that given that it's intended to be an easier version. Maybe keep the laser in Paragliding and remove it in Endeavor as a red herring (if it's not needed to enforce the solution in the latter)?
Thoughts?
EDIT: Also, while I'm at it, thoughts on the ratings for my levels:
I think Snowjump is slightly too high. There's really not all that much to try out.
Paragliding also seems a bit high rated.
Stairs is fine.
Infrastructure, I don't know why I think this, has a much higher rating than I expected (I was expecting a 1.5ish). I don't think there's enough to try here to warrant this rating (a lot like Snowjump).
Chasm, if it's the finalised version with one climber, is a lot higher than 2.7 I think, if only for the execution of the entire thing. There's a lot of leaps (pun intended) needed to get everything to work.
The 3 Laser Deathrooms and Tree all look fine.
No More Heroes I think might be a bit harder than 3.
I am lost as to where to rate Endeavor. 3 seems ok for now.
I still don't get why 3.1.1.1 is the highest rated level of mine outside Mon0lith. I don't think it's that bad personally, but maybe I'm wrong.
Funny how when I sit down to make a level for the sake of making it, they come out in that upper 2-low 3 range a lot