Which levels did you find the most challenging? I'm very bad at judging the difficulty of my own levels so any feedback you want to give on this would be great help! Also, which ones were your favorites and/or least favorites (I'm just curious ).
Also which levels did you mistake terrain for steel? I find this important because I don't want people failing a level because of that.
- Concerning mistaking terrain for steel:
"Never Getting Back Together" - the construction pillars on the edge; just thought I could backroute and turn there, so nothing which destroys finding the right solution
"Ten Survivors" - mistook the small concrete parts on the bricks on the lower line for steel; that is important for the solution
- Concerning difficulty:
The level I solved last was "Ancient Temple of Lix" although it doesn't even use a particular trick I think.
"Sanctum" looked like a hard level. Maybe I backrouted it therefore. Maybe this applies to "Roadblocks" as well; I don't know.
"Path To The Underground" seemed a bit easier though a bit finicky.
"Waste Of A Skill" seemed a to implement a bit trickier mechanic.
But I think in the end all levels seemed more or less at a similiar degree of difficulty for me. (Maybe similiar to the degree of the lemforum Cunning rank; but it's really hard for me to assess; the levels seemed just generally trick based.)
- Concerning preferences:
I often have no feeling about that apart there is something outstanding.
As I indicated I liked the mechanic of "Never Getting Back Together". Similiarly "Waste Of A Skill".
I think my least favorite was "Nosebleed" due to the finickyness of my solution and it seemed to use one trick I've seen this way before.
But nevertheless there was no level I really disliked; all levels seemed quite similiar in their enjoyability as well.
I generally liked this pack; one had some interesting things to do.