Pinnacle of Defeat: Sadly no fix yet. I've tried with Forestidia several iterations of reply #15, and all have backroutes. I conjecture that Pinnacle of Defeat relies heavily on NL/Lemmini physics details.
Since I really don't feel like working with Lix much anymore (apart from multiplayer) it's up to you. Just don't ask me for help because my 'vision' (to sound grandiose) is quite different in some respect and I'm stubborn and don't like to compromise
Sorry, I didn't read this edit sooner.
Has the level designer culture put you off? Was I too ignorant myself? Or is Lix too different from the other Lemmings-likes and it's too hard to realize your level ideas in Lix?
It's all fine, and you've done much good already for the culture. The levels wouldn't have been the same without you.
The Whispering Wind; I feel differently; It's designed to be a repeat level, why must repeats be *exactly* the same?
I feel that repeats are a problem, they lead to confusion,
especially if they look exactly the same.
When I looked through your leftovers, I thought that Whispering Wind is merely an old version of Five for Fighting, and discarded Whispering Wind immediately. Only when I found
your explanation from 2017-12 that WW and FfF are different levels, I reconsidered WW for keeping.
To clarify that both levels (WW and FfF) are keepers, different looks would have helped. For now, I'll keep WW as it is, and it's all good.
Happy that you've allowed to include all these levels in Lix!
-- Simon