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NeoLemmix Styles / Re: New Styles - Lemmings Faithful
« Last post by 92Dexter11 on Today at 11:54:59 AM »
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These are just the sorts of styles we need - clear theme, beautifully crafted, high versatility. Excellent work, Dexter :thumbsup:
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Phenomenal stuff. Wow!
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Autumn:  Very nice!  If I didn't know better, I'd say this was a style that they just forgot to ship with the original game.
Circuit:  It's alright.  Like the Brick style, the primary color is a little overpowering.  Brick has the advantage that it's used for real-world structures.
Mosaic:  I stared at this for a long while, and I almost can't believe that this follows the palette restrictions.  Marvelous!
Palace:  Not bad, but I think some of the the wood and marble textures could be a bit less realistic somehow.
Rust:  It looks monotonous yet very busy.  It's kinda depressing.  Taking parts from other styles and junking them was clever though.

Thank you all for your kind and thoughtful words!

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My apologies if that was more negative feedback than you wanted.  Even my least favorite of these styles was better than a lot of styles I've seen over the years, so don't take it too harshly.

Any and all feedback is much appreciated, even negative feedback as this helps me to improve my work in future, thank you! :thumbsup:

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I really hope you'll make more of these palette-restricted styles in the future.  It really gives it that retro feel that I love.

I think I definitely will do another pack like this again. In fact, I think all my new packs will be like this in the future, since I'm really proud of how it turned out. I don't have any plans to make any styles right now, however.


I've released a new update for the style pack, this is just a quick fix to correct an issue with the water in 'dex_circuit'. :thumbsup:
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Contests / Re: Level Design Contest #30
« Last post by IchoTolot on May 18, 2024, 09:20:41 PM »
As I just got my entries ready:

Another little reminder to keep working on your entries. ;)
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NeoLemmix Styles / Re: Style updates topic
« Last post by IchoTolot on May 18, 2024, 08:13:31 PM »
I think the styles from the following releases are missing in the current download:

Festival Millas 2022 - Release Thread: https://www.lemmingsforums.net/index.php?topic=6137.0

New Styles - Lemmings Faithful: https://www.lemmingsforums.net/index.php?topic=6713.0
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SuperLemmix / Re: [DISC] Porting Lemmings 2: The Tribes Levels to SuperLemmix
« Last post by WillLem on May 18, 2024, 06:43:56 PM »
Thanks for the effort Jeremy, not sure if the levels are in readable format yet though. When viewing the .DAT files in a text editor, we still have lots of "NUL" and no information that matches up with the format linked to by geoo.

Wrestling with messy data files isn't really my cup of tea anyway. It's actually been quite nice just sitting with the Editor and placing the tiles in manually with some music on, makes a nice change from all the programming tbh. Managed to finish the first level after only another 5 mins of work:



So, it looks like it's going to take about 20-30 minutes per level.

Skillset replacements so far (click to show/hide)
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In Development / Re: Recreating levels from Lemmings 2: The Tribes for NeoLemmix
« Last post by WillLem on May 18, 2024, 06:41:46 PM »
or 10 levels (1 tribe) for 12 people

Eleven. Classic has been done years ago and should be findable with a forum search.

:thumbsup:
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General Discussion / geoo visits Simon, May 2024
« Last post by Simon on May 18, 2024, 04:45:00 PM »
Hi,

geoo will pay me a short visit next week. He'll arrive on Thursday, May 23, and leave on Saturday, May 25. With only two days, there isn't much time, but I'm looking forward to:
  • Discussing Lix development. What is important? Which bugs are most nagging?
  • Discussing Lix physics. We have some long-open small physics oddities. Let's fix at least some for 0.12, whenever that will release.
  • Testing a top-secret work-in-progress feature. Well, it's only semi-secret because I'll give you a hint:
To get into the mood, here's our topic from the February 2023 visit.

-- Simon
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SuperLemmix / Re: [DISC] Porting Lemmings 2: The Tribes Levels to SuperLemmix
« Last post by jkapp76 on May 18, 2024, 03:57:26 PM »
Here are all of the Lemmings 2 level files. I used Lemzip to decompress them and zipped them.

I hope this helps.
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In Development / Re: Recreating levels from Lemmings 2: The Tribes for NeoLemmix
« Last post by Proxima on May 18, 2024, 01:52:46 PM »
or 10 levels (1 tribe) for 12 people

Eleven. Classic has been done years ago and should be findable with a forum search.
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SuperLemmix / Re: [DISC] Porting Lemmings 2: The Tribes Levels to SuperLemmix
« Last post by Simon on May 18, 2024, 01:52:13 PM »
I get this error when I try to run any of it, including drag-dropping the .DAT files onto lemzip.exe:

It's a DOS executable. The Linux file command tells me:
lemzip.exe: MS-DOS executable, MZ for MS-DOS

Thus, I've tried running Lemzip in Dosbox. When I run it in Dosbox without arguments, it says: [De]Compress Utility for Lemmings II The Tribes Resource Files. V0.90
Parameter Error. USAGE: LEMZIP c|d|h source_file dest_file

Running it with h, i.e., lemzip h, prints some help, and I conjecture that c stands for compression and d stands for decompression. Thus, to uncompress things, try running Lemzip with three arguments in Dosbox:

lemzip d nameOfCompressedFile desiredOutputFilename

-- Simon
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In Development / Re: Recreating levels from Lemmings 2: The Tribes for NeoLemmix
« Last post by WillLem on May 18, 2024, 01:42:00 PM »
My post was in response to how many levels per tribe you thought there are and letting you know there's 10 levels per tribe ;)

I see. Well, that's either 20 levels (2 tribes) for 6 people to work on, or 10 levels (1 tribe) for 12 people, if my Maths serves me correctly.

I'll start with Beach and see if that generates any interest. Let's continue discussion of this project here for now, since it's more than likely that we'll be using SLX skills and features for these levels (with that said, there's no reason the levelmaps themselves couldn't be used in NL once they're complete).
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