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SuperLemmix Bugs & Suggestions / Re: [SUG] Invincibility
« Last post by WillLem on Today at 04:30:23 PM »
We've had a chance to sit with invincible lems having free skills for a bit. No levels have been created yet (apart from those in the SuperLemmix Welcome Pack), but I wonder what people's thoughts are on this particular aspect of the invincibility state at this point.

If you haven't already, please do check out the SuperLemmix Welcome Pack for several examples of levels featuring invincible lemmings. I'm in two minds as to whether the levels are actually improved by allowing the lem free skills. Instinct is probably not, but the state should feel somewhat OP and game-breaking, as it's what I'd expect from invincibility in video games in general. Maybe free skills is a step too far, though.

I don't think anybody who has replied to this agreed that free skills is a good idea, sadly. I absolutely do value other people's thoughts and opinions, but if I feel the need to try something I generally have to see it in action for myself before I can make my mind up. So with that clarified, now that we've had a chance to play with it for a bit (and still will until at least version 2.9, I imagine), what do we think now?
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Clickables and UP/DOWN hotkeys added to the MRC output screen. Doesn't really provide any additional value than simply looking at the text file tbf, just wanted to see if it could be done. If nothing else, it's practice working with the menu screens.
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SuperLemmix Bugs & Suggestions / [SUG] New Level Select menu
« Last post by WillLem on Today at 04:00:56 PM »
Dreaming of a new Level Select menu free of Windows dependencies/forms. There might be no going back from these gorgeous mockups, but even if I do make a start on this it will likely take a long time and potentially cause sizing issues; I'd want the text to be at least medium-res, which would mean increasing the minimum size that the SLX window can be.

Even so, let's just enjoy imagining the possibilities for now:



Each pack would have its own preview button, complete with player progress info. Any Talismans would simply be grouped by colour (Bronze, Silver, Gold) and only "lit" once all Talismans of that colour have been achieved for the full pack. Perhaps clicking the Talismans could bring up a list, as per the current default pack display.

Clicking a level pack would select it for Play / MRC / Playback / Cleanse / Shortcut-creation purposes. Clicking an already-selected level pack (or Single-left-clicking the "List" icon (bottom left of each level pack preview)) would open the levels list view:



Each group would be clickable - clicking it displays the list of levels in that group. Info for the currently-selected level would be shown on the right, with options for Play, Screenshot, Cleanse, etc. displayed across the bottom. All very similar to what we have now but built into the game window rather than relying on a popup Level Select form.

Thoughts welcome.
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This bug is present in both 12.13-RC and SLX, reporting it here because it'll need to be fixed for both.

The problem lies in the SavePngStream method in PngInterface.Pas - it's one of the methods Anders updated, seemingly making use of an updated PNGWriter.

Best guess: old PNG-saving code needs to be updated. Investigating, I'll post here if I manage to find a fix.
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Help & Guides / Re: How to play Lemmings 3D in DOSBox
« Last post by Banner on Today at 11:56:51 AM »
Double clicking on the Nuke button is tested by checking if you clicked on the icon on 2 successive frames. While this worked ok on a typical 486 pc of the time where a 15fps frame rate was considered good. On a pentium or anything after that it became impossible to do.
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NeoLemmix Levels / Re: [NeoLemmix] DoveLems [Difficulty: Easy-Medium]
« Last post by IchoTolot on Today at 11:43:57 AM »
V 3.9 is out!

Backroute fixes based on kaywhyn's replays:

- 3 14 (added steel)
- 3 18 (removed some terrain)
- 3 30 (1 builder is now a pick-up)

- 4 16 (changed a OWW)
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NeoLemmix Levels / Re: [NeoLemmix] DoveLems [Difficulty: Easy-Medium]
« Last post by kaywhyn on Today at 11:26:26 AM »
I am a dummy. I put in the updated replays and seems that I accidentally removed the new 3 14 and 3 18 instead of the old ones! :forehead:

Reattached the zip with the correct replays in the previous post!
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NeoLemmix Levels / Re: [NeoLemmix] DoveLems [Difficulty: Easy-Medium]
« Last post by IchoTolot on Today at 11:19:04 AM »
It seems like you partly attached the wrong replays.

The ones for 3 14 and 3 18 are still failing and seem the be the old ones.

Maybe just attach the updated ones in an extra zip so that there is no switch up.
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Loap / Re: General Loap progress discussion topic
« Last post by Banner on Today at 11:03:47 AM »
Just discovered this. It looks awesome! I'm having a bit of problem getting it to run at the moment though. It keeps saying it needs .net core. I've tried installing various versions and none seem to work at the moment. Is there a particular .Net version it needs?
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NeoLemmix Levels / Re: [NeoLemmix] DoveLems [Difficulty: Easy-Medium]
« Last post by kaywhyn on Today at 10:33:51 AM »
Here are my resolves :) Unfortunately, I still managed to backroute all 3 of the updated Devilish levels and a Maso level, 5 16 :P For 3 18, seems that basher needs to be a pickup too!

5 25 and 5 26 should be acceptable/intended now! :thumbsup:
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