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SuperLemmix Bugs & Suggestions / Re: [SUG] Invincibility
« Last post by WillLem on Today at 04:30:23 PM »We've had a chance to sit with invincible lems having free skills for a bit. No levels have been created yet (apart from those in the SuperLemmix Welcome Pack), but I wonder what people's thoughts are on this particular aspect of the invincibility state at this point.
If you haven't already, please do check out the SuperLemmix Welcome Pack for several examples of levels featuring invincible lemmings. I'm in two minds as to whether the levels are actually improved by allowing the lem free skills. Instinct is probably not, but the state should feel somewhat OP and game-breaking, as it's what I'd expect from invincibility in video games in general. Maybe free skills is a step too far, though.
I don't think anybody who has replied to this agreed that free skills is a good idea, sadly. I absolutely do value other people's thoughts and opinions, but if I feel the need to try something I generally have to see it in action for myself before I can make my mind up. So with that clarified, now that we've had a chance to play with it for a bit (and still will until at least version 2.9, I imagine), what do we think now?
If you haven't already, please do check out the SuperLemmix Welcome Pack for several examples of levels featuring invincible lemmings. I'm in two minds as to whether the levels are actually improved by allowing the lem free skills. Instinct is probably not, but the state should feel somewhat OP and game-breaking, as it's what I'd expect from invincibility in video games in general. Maybe free skills is a step too far, though.
I don't think anybody who has replied to this agreed that free skills is a good idea, sadly. I absolutely do value other people's thoughts and opinions, but if I feel the need to try something I generally have to see it in action for myself before I can make my mind up. So with that clarified, now that we've had a chance to play with it for a bit (and still will until at least version 2.9, I imagine), what do we think now?