Latest versions:
Player: V10.12.15-D
Editor: V10.12.12-C
Flexi: V10.12.14
GSTool: V10.12.13
NeoLemmix PlayerA lot of the changes here are behind-the-scenes optimizations, but there's still some stuff that's relevant to the end-user.
Please note that VGASPEC support has now been entirely dropped. Tileset mixing should be used instead. Music pack support remains for now, but it won't remain for much longer.
XX.12.XX Core Changes- Flipping or rotating one-way arrows now affects their functional direction rather than just graphical. This also means one-way-up arrows can be created, which are only destroyable by bombers.
- VGASPEC support has now been discontinued altogether rather than just deprecated. If you haven't already, switch to tileset mixing.
- Replay format has been revised (old version replays will work on this version; this version's replays will not work on older versions)
- The L2, L3 and LPV graphic sets are now built into NeoLemmix (thanks to Prince Jamie and IchoTolot for the L2 sets, and IchoTolot and GigaLem for the L3 sets)
- Something which will not be revealed yet
*
Update: This new feature is the addition of a Fencer skill.
XX.XX.12 Feature Changes- Cloner shadows have now been implemented, in cases where the Cloner is selected and a lemming with a shadow-supporting skill is moused over
- Skill panel is generated at runtime from source images instead of being mostly pre-rendered
- If custom sprites are specified but don't exist, NeoLemmix will fall back to default sprites instead of crashing
- Graphic sets or entire packs can specify lemming spritesets to use other than "default" or "xmas"
- Entire custom sets of lemming sprites can be added rather than just modifying default and/or xmas
- Custom lemming sprites may have arbitrary framecounts instead of having to stick to the original amount
- Custom lemming sprites may alter the foot positions
- Bomber and stoner sprites no longer have oddities in some cases (eg. athletes, zombies, moused-over, etc, especially in the Xmas set)
- Fixed the "white line on right side of minimap" bug
- Added an option (turned on by default) to replace the minimap with extra buttons for features such as fast forward and directional select; there is a clickable button in-game to toggle it
- Fixed some bugs with assigning skills to highlit lemming when highlight hotkey is a keyboard key and not a mouse button
-B Hotfix- Fixes a crash on levels that have background images placed as regular objects.
-C Hotfix- Fixes the bug where the pack-wide sprite specification doesn't work in many cases.
- Fixes the bug where if the minimap is turned on while paused, the border appears but the minimap itself is blank until a frame advance or unpause.
- Fixes the bug where the displayed Cloner count may be incorrect after a restart or frameskip (only affects display, not function).
XX.XX.13 Feature Changes- The bugs relating to the weird way NL handles windowed mode are gone, which should greatly improve compatibility with Linux+WINE and "Window Capture" modes in recording software and negate the need for the "-alt" versions.
- Fixed bug: Trigger areas of objects with the "Only On Terrain" flag didn't show up in clear physics mode.
- Fixed bug: "Most Lemmings Saved" record was only saved on successful attempts.
- Fixed bug: "Fastest Time" record was based on the last lemming the player saved, not the last required lemming the player saved.
- You can now assign a "Select Fencer" hotkey without having to manually modify the hotkeys INI file.
- If music is turned off via the Toggle Music hotkey then turned back on, it resumes from where it left off rather than restarting. (This can easily be reverted if people don't like this change.)
- Preview / postview texts can now have up to 21 lines instead of only 18.
- Talismans screen now displays 6 talismans per page instead of 5.
- Level select menu can now display 18 levels at a time instead of only 15.
- Preview screen now uses as much space as possible for the level preview image.
- Postview screen now shows previous lemmings saved records and best time.
- When starting NL on a Linux+WINE setup with Fullscreen mode enabled, NL asks if you'd like to switch to windowed mode; this is due to fullscreen mode not working on certain Linux desktop managers (Unity is known to have issues with fullscreen; LXDE appears to work fine; have not tested any others).
XX.XX.14 Feature Changes- There's now a proper screen for the mass replay checker, instead of the gameplay screen flickering during testing. (And it's now working again; it was broken in V10.12.13)
- Mass image dumping no longer causes the screen to go blank while processing.
- Added an option to restore the old behaviour of using the entire screen area on menu screens when in fullscreen mode instead of having black borders like in-game.
- Added an option to use a smooth resampler when zoomed. There are seperate options for menus and in-game, menus default to on while in-game defaults to off.
XX.XX.15 Feature Changes- Changing between fullscreen and windowed no longer requires a restart of NeoLemmix.
- Menus are always stretched to take up as much space as available while remaining proportional; the option has been removed.
- Zoom and fullscreen settings are now independant of each other.
- When in windowed mode, the window can be resized arbitrarily (subject to a minimum of 320x200 x zoom level).
- When in-game, the gameplay display uses as much screen space as available rather than having black borders for everything outside a 320x160 region.
- Mouse wheel scrolling can now be used as a hotkey.
- It is possible to zoom in and out during gameplay as long as there is enough space in the window (or on screen in the case of fullscreen) to fit at least a 320x160 region of the level plus the skill panel.
-B Hotfix- Fixed a bug where the game may crash when entering Clear Physics Mode.
-C Hotfix- Fixed the bug where music fallback was not working correctly.
-D Hotfix- Fixes a bug which may cause crashes or incorrect results when running the mass replay tester on packs that use a large variety of graphic sets and/or graphic sets with a lot of pieces.
Downloads:
Latest Stable Release |
Permalink to V10.12.15-D |
All Available VersionsThanks to changes in the XX.XX.13 features update, an alt version should no longer be necessary.
NeoLemmix EditorThe NeoLemmix Editor update is mostly just to include the newly-added styles.
V10.12.12 Update
> Many improvements to the piece selection menu, most notably that it can now be vertically resized
> Fixed the bug where object rotation is lost during copy/paste
V10.12.12-B Hotfix
> Fixed the bug where an error message prevented changing the background
> Fixed the bug where if a flipped or inverted object was copy-pasted, the new object would display in both forms
V10.12.12-C Hotfix
> Fixed the memory leak when scrolling through the piece selection menu.
Downloads:
Latest Stable Release (Full) |
Permalink to V10.12.12-C (Full) |
Permalink to V10.12.12-C (Upgrade) |
All Available Versions
Flexi ToolkitFlexi's update is mostly for compatibility with V10.12.XX of NeoLemmix, but one major change: the Talisman Editor is now built into Flexi directly, rather than being a seperate app. This also means that if you move a level around, you don't have to manually update the rank and level that the talisman refers to (you do still need to update the description, though).
> Creates NXPs compatible with NeoLemmix V10.12.XX
> Talisman editor has been integrated into Flexi Toolkit, negating the need for a seperate app
> Removed direct support for many rarely-used custom images
> Added support for arbitrary custom data files, which can be used for the purpose of said custom images
> Removed the no-longer-useful "Export / Import SYSTEM.DAT" buttons
> As far as possible, custom graphics will be auto-converted to V10.12.XX layout
> Can set a forced lemming spriteset other than "default" or "xmas"V10.12.13 Update
> Image import dialog can now be resized
> Image import dialog is offered when importing BMP or PNG files as custom data files
V10.12.14 Update
> Should fix the issue some users had with Flexi not showing up on the alt-tab menu
> Fencer-related options in Talisman Editor are now visible
Downloads:
Latest Stable Release |
Permalink to V10.12.14 |
All Available VersionsAlso, I
finally updated
the tutorial! Not only is it up-to-date for this new version, but I also finally added information on the Replay Manager.
Graphic Set ToolThe only change here is that it now supports setting a lemming spriteset other than default or xmas. Just for the record - there's no need to worry about "what if someone uses it without building an NXP that includes my custom lemming sprites" - if the custom sprites a set specifies aren't available, NeoLemmix will just revert to default sprites.
Just to be clear - the piece names still have no effect on current versions of NeoLemmix. It's still recommended to set them as it will matter when we do properly move to new-formats, but for the moment they do not affect anything except the display list in GSTool itself.
V10.12.13Added a "Lemmini Resolution" checkbox when importing pieces.
Downloads:
Latest Stable Release |
Permalink to V10.12.13 |
All Available Versions