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SuperLemmix Bugs & Suggestions / Re: [SUG] Invincibility [POLL]
« Last post by jkapp76 on Today at 05:11:39 PM »
I voted YES, but possible consider a time limit.
Seems a bit mario-like for invincibility to end after a time. I think he should be able to exit too.
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Having played the first rank and the first levels of the second I would say that it's even a bit harder than LWT at this point of the pack. I like the level design better here since these are real puzzles, every level is a challenge. Unfortunately, progress is slow at the moment, but that's because of private issues - I'm optimistic to find more time in the near future. Still a lot of packs want to be played ;)
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SuperLemmix Bugs & Suggestions / Re: [SUG] Invincibility
« Last post by WillLem on Today at 11:44:55 AM »
Added a poll.

We've had a chance to sit with invincible lems having free skills for a bit. No levels have been created yet (apart from those in the SuperLemmix Welcome Pack), but I wonder what people's thoughts are on this particular aspect of the invincibility state at this point.

If you haven't already, please do check out the SuperLemmix Welcome Pack for several examples of levels featuring invincible lemmings. I'm in two minds as to whether the levels are actually improved by allowing the lem free skills. My instinct is the state should feel somewhat OP and game-breaking, as it's what I'd expect from invincibility in video games in general.

Maybe free skills is a step too far, though. Perhaps it would be more acceptable if the state had some other limitation (such as a time limit, or inability to exit whilst invincible). This is a possibility.

So far, I don't think anybody who has replied to this agreed that free skills is a good idea, sadly. Now that we've had a chance to play with it for a bit though (and still will until at least version 2.9, I imagine), what do we think now? Do people still feel the same way, or is having free skills not too bad in practice?
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SuperLemmix Bugs & Suggestions / Re: [SUG] Invincibility
« Last post by WillLem on Today at 11:38:29 AM »
Added a poll.

We've had a chance to sit with invincible lems having free skills for a bit. No levels have been created yet (apart from those in the SuperLemmix Welcome Pack), but I wonder what people's thoughts are on this particular aspect of the invincibility state at this point.

If you haven't already, please do check out the SuperLemmix Welcome Pack for several examples of levels featuring invincible lemmings. I'm in two minds as to whether the levels are actually improved by allowing the lem free skills. My instinct is the state should feel somewhat OP and game-breaking, as it's what I'd expect from invincibility in video games in general.

Maybe free skills is a step too far - it could perhaps be more acceptable if the state had some other limitation (such as a time limit, or inability to exit whilst invincible). This is a possibility.

So far, I don't think anybody who has replied to this agreed that free skills is a good idea, sadly. Now that we've had a chance to play with it for a bit though (and still will until at least version 2.9, I imagine), what do we think now?
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Lix Main / Re: Lix 0.10.22 released
« Last post by kaywhyn on Today at 11:14:53 AM »
@Simon and @geoo

I've already posted it in the LOTY2023 Playing Phase topic, but I'll link my video where I show my solutions to your guys' nominated levels here as well ;)

https://youtu.be/woKK3hjwjJc

In particular, I show off this particular feature that was just implemented in version 0.10.22 of Lix, starting at around the 8 minute mark:

  • Fix #427: Reveal trigger areas during play: When you activate the splat ruler, you also see trigger areas of gadgets (goals, traps, flingers, water, ...) as cyan hollow rectangles.

This is the first time I've seen the cyan rectangles and I must say it looks great! Consequently, I am wondering if it would be possible for names of the objects/traps to appear when you mouse over them while the splat ruler is activated, similar to how it is when you mouse over objects and traps in NL while CPM is activated.

Same thing with the rewind to previous skill assignment feature, though admittedly I was negligent on the feedback on testing it before it was in stable Lix. In all honesty, I do miss the way NL implemented it, though interestingly enough namida's implementation of it for Loap is the exact same as Lix's current implementation of the feature. So, I guess I could live with this, but I'm definitely used to NL's manner of the feature's implementation, only because in this way I don't have to press the hotkey to step back a frame too.

Also something I didn't bring up in the video, but I have noticed that only 1 frame back/forward and 10 second time skips are available. Unless it's already implemented and I haven't seen it in the game options, I'm wondering if there can be an option for players to customize the lengths of time skips, such as how NL also has hotkeys for 5 seconds back/forwards. I will say that the 5 second NL time skips I do find useful and do make frequent use of them.

Finally, please excuse my really bad German pronunciation! :-[ I learned "danke" in the Daffy Duck Commando cartoon from a while back :laugh: 
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Contests / Re: Level of the Year 2023: Playing Phase
« Last post by kaywhyn on Today at 10:44:42 AM »
All rightie, my videos where I show my solutions to the LOTY2023 levels are finally up :)

Part 1 - https://youtu.be/woKK3hjwjJc (Lix levels)

Part 2 - https://youtu.be/JVNhX-6Qeho (Armani's levels)

Part 3 - https://youtu.be/N6dsgrKPXZE (GigaLem's levels)

Part 4 - https://youtu.be/m9yqnNhfzJs (my levels)

Part 5 - https://youtu.be/lgLiHO_p7ug (kieranmillar's levels)

Part 6 - https://youtu.be/xeMhtk9HY2A (Niesch's levels)

Part 7 - https://youtu.be/BCd0X5iGoC4 (the remaining ones)
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NeoLemmix Styles / Re: New Styles - Lemmings Faithful
« Last post by WillLem on Today at 07:24:29 AM »
Just noticed that the Rust set is a junkyard of pieces from some of the OG tilesets. The ketchup machine from Brick and the 10 Tons crusher from Dirt are in there. Nice touch 8-)
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Glad you enjoyed it! ;) I hope the difficulty isn't as over-the-place as for Lemmings World Tour, since a) Lemmings Open Air underwent pre-release testing, Lemmings World Tour did not, and b) the levels were a little freer to move around the ranks, compared to the World-Tour levels, which were more thematically tied to the rank names.
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NeoLemmix Styles / Re: New Styles - Lemmings Faithful
« Last post by Strato Incendus on May 27, 2024, 10:10:59 PM »
Both Autumn and Circuit look like new takes on existing tilesets; but given that each tileset includes its creator's user name, they should be easy to tell apart.
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In Development / Re: [NeoLemmix] Lemmings New Worlds Demo
« Last post by Strato Incendus on May 27, 2024, 10:09:28 PM »
I like the tileset on "Golden Hills"! :thumbsup: Reminds me of my own Autumn tileset, but with a much higher resolution.
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