Lemmix Level Reviews

Started by Clam, May 25, 2009, 03:02:33 AM

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Joemon

http://www.lemmingsforums.com/index.php?topic=8.msg6230#msg6230">Quote from: Dullstar on 2009-10-11 08:54:15
Original Lemmings package?  So, are you saying the VGAspec3.dat from the original lemmings game?  If not, send it to me.

I found the Lemmings DOS version on the Lemmings file archive. Vgaspec3.dat is in it.

Dullstar

I've gotten levels 1-4 of joe01 reviewed.  Level 4 is a prime example of why level developers need to be more careful.  It's on page 7.

Pooty

http://www.lemmingsforums.com/index.php?topic=8.msg6193#msg6193">Quote from: Dullstar on 2009-10-10 20:11:08
Good:  The traps can be seen, so to anyone who has played Lemmings, it should be clear that it isn't just watch the lemmings enter the exit.

I played the level, and I solved it by doing nothing at all.  http://www.lemmingsforums.com/Smileys/lemmings/huh.gif" alt="???" title="Huh?" class="smiley" />
SEGA Master System version
100% on 110/120 levels (92%). Other levels [Lemmings lost]:
Fun 03 [3], 06 [2], 18 [5]   
Taxing 19 [5], 27 [1], 28 [3]
Tricky 15 [5], 17 [2]
Mayhem 19 [7], 26 [10]

geoo

http://www.lemmingsforums.com/index.php?topic=8.msg6152#msg6152">Quote from: Insane Steve on 2009-10-09 23:39:03
Ok, I revised the pack to remove some backroutes. I hope. At least, re-try 5, 6, and 7 if you didn't find the "real" routes in the past.

Also here's a text file with hints and solutions.
Steel digging is still possible in level 9, allowing you to waste a builder somewhere in the solution.
Pretty certain I found the intended solutions for 5 & 7 now; retrying level 5 I suddenly realized you could easily send an athlete down to the bottom, something I had previously overlooked. With that in mind, I found the solution pretty quickly and didn't look out for more complex routes.
In level 6 for a long time I blatantly overlooked to most efficient way to do the ending part near the left exit (as you'll remember from my previous replay), but now found a solution that looks to me like it might very likely be the intended solution, the only issue is that there's a leftover builder. Using this additional builder, another route is possible which does not use the key element.
I like the idea a lot, especially having 7 floaters which seem like they'd go to the right exit, 7 climber for the left exit and one leftover lemming; the actual solution still making use of these number, however in a different way.
Solutions via e-mail in a few minutes.

Joemon

I have a 4th levelpak on the Lemmings file archive now http://www.lemmingsforums.com/Smileys/lemmings/smiley.gif" alt=":)" title="Smiley" class="smiley" />

enjoy  http://www.lemmingsforums.com/Smileys/lemmings/thumbsup.gif" alt=":thumbsup:" title="Thumbs Up" class="smiley" />

chaos_defrost

I randomly downloaded Clam Spammer's 4th and 5th packs.

In pack 4, level 3 is the only level I've successfully done after a few attempts on both.

In pack 5, I passed level 1 with 100% in one try. Then I 1 tried level 2 with no problems.

If pack 5 supposed to be a lot easier than pack 4?
"こんなげーむにまじになっちゃってどうするの"

~"Beat" Takeshi Kitano

Clam

I made these with Dullstar's fangame in mind. So yes, they are supposed to be easier than the levels in my earlier packs.

chaos_defrost

Ok, just making sure.

One last thing, is 9 supposed to be possible with no climbers and 2 diggers used?
"こんなげーむにまじになっちゃってどうするの"

~"Beat" Takeshi Kitano

Clam

If you find a solution in this pack that looks too easy, it's not a backroute, it's an alternate route. Which is kind of a cop out, but hey. http://www.lemmingsforums.com/Smileys/lemmings/laugh.gif" alt=":D" title="Laugh" class="smiley" />

Perhaps this level is a little easier than I'd like it to be though, especially considering how tough my original solution was... I'll think about it.