Author Topic: PSP Level Packs?  (Read 10951 times)

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Offline Dullstar

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Re: PSP Level Packs?
« Reply #15 on: May 02, 2009, 10:11:01 PM »
???

DOES NOT UNDERSTAND

Offline The Doctor

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Re: PSP Level Packs?
« Reply #16 on: May 03, 2009, 07:59:41 PM »
You have to own the game to know what I'm talking about.
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Offline Dullstar

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Re: PSP Level Packs?
« Reply #17 on: May 03, 2009, 09:40:03 PM »
Show me what you mean via screenshots.  I really don't even have a PSP, to be quite honest.

Offline The Doctor

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Re: PSP Level Packs?
« Reply #18 on: May 11, 2009, 08:18:11 AM »
Can't really take screenshots of a PSP ... because ... it's a PSP. I don't have a suitable camera either. And not having PSP nor the game, I again say that you'd need to have them to know what I'm talking about. I'll try to approximate ...

When you load up a level pack in the Start menu of the game, you get four options
=====
| Special
| Classic
| User
| Extra
=====
Special is the Team17 levels.
Classic is the DMA Design levels.
User is the custom levels, see below.
Extra is Team17 levels from the old YourPSP website.

So you click on User, and you pick a level pack.

Now, if the level pack is "finalised" (borrowing that term from CD burning parlant), you are only given the option to play a level. If it is not "finalised", you get the following options.
======
| Play
| Edit
| Rename
| Erase
======
Play predictably plays the level.
Edit starts the level editor.
Rename renames the level, how did you guess.
Erase clears the level.

The trouble is, to finalise a level requires publishing via the server. Since those are unavailable, the only way to share involves non-finalised save files that overwrite a slot on the memory card.

To illustrate:

If I download a level pack, it is saved to whatever available memory card slot I specify.
If I transfer the save file. it will overwrite whatever memory card slot it corresponds to.

So my ONML remake, for example, begins on slot 1.
If you already have a user level bank on slot 1, well, my ONML remake will overwrite your bank 1. So you'd need to back it up and store it on your computer or something, rather inefficient.

But besides the point anyway. Doesn't seem to be many PSP Lemmings users around.

Those who were curious got the PS2 version. A-ha, can't access the memory card on a PS2. (*cuddles Memory Stick Pro*)

And, my ONML remake is almost done. Just testing physics now. I replaced some levels I didn't like with custom levels. One custom level per 10 levels (since User Levels occur in 10-level lots per slot on PSP Lemmings).
This Lemmings forum is simply *fabulous*!

Offline Dullstar

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Re: PSP Level Packs?
« Reply #19 on: May 11, 2009, 09:11:07 PM »
Wow, they did it rather strange with the memory thing.  You'd think it would just put it on the next available block...

Offline The Doctor

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Re: PSP Level Packs?
« Reply #20 on: May 12, 2009, 08:22:36 AM »
They do. Read properly.
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Offline Dullstar

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Re: PSP Level Packs?
« Reply #21 on: May 12, 2009, 09:18:30 PM »
OH.  I guess it doesn't do it on the first block, but actually on the SPECIFIED block.  Must have passed that up.