Tundra likes to die when I try to blow up my blocker on Fun 11
Traceback (most recent call last):
File "tundra.py", line 102, in ?
t.play()
File "tundra.py", line 63, in play
self.looper.loop()
File "/home/mindless/lemmings/tundra/src/mainloop.py", line 36, in loop
self.game.draw(g.screen)
File "/home/mindless/lemmings/tundra/src/game.py", line 254, in draw
self.protagonists.update()
File "/usr/lib/python2.4/site-packages/pygame/sprite.py", line 303, in update
for s in self.sprites(): s.update(*args)
File "/home/mindless/lemmings/tundra/src/lemming.py", line 96, in update
g.skillCache.get(self.currentSkill, self)
File "/home/mindless/lemmings/tundra/src/cache.py", line 70, in get
self.cache[skillName].update(lemming)
File "/home/mindless/lemmings/tundra/src/skills/s_basher.py", line 22, in update
lemming.game.subtract(frames[lemming.direction*2][0][i], (lemming.rect.left, lemming.rect.top))
File "/home/mindless/lemmings/tundra/src/game.py", line 191, in subtract
if (a.inter.objType == "leftArrows" or a.inter.objType == "rightArrows") and a.rect.collidepoint(j,i):
AttributeError: 'Countdown' object has no attribute 'inter'