Author Topic: Level Design Contest #30 - Playing Phase (Discussion Topic)  (Read 5487 times)

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Offline Crane

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Re: Level Design Contest #30 - Playing Phase (Discussion Topic)
« Reply #90 on: June 23, 2024, 02:12:04 PM »
For those who want to see the intended solutions to my levels, here it is :laugh:
youtube link
Spoiler (click to show/hide)

In the meantime, here's my solution to V7 of The Incredible Doom Machine.

Offline Crane

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Re: Level Design Contest #30 - Playing Phase (Discussion Topic)
« Reply #91 on: June 24, 2024, 04:25:33 AM »
A more efficient variation of the above solution.  Possibly a backroute as it leaves quite a few skills left over.

Offline Crane

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Re: Level Design Contest #30 - Playing Phase (Discussion Topic)
« Reply #92 on: June 24, 2024, 08:27:04 PM »
Okay, this one is DEFINITELY a backroute!

Offline Crane

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Re: Level Design Contest #30 - Playing Phase (Discussion Topic)
« Reply #93 on: June 26, 2024, 09:32:23 AM »

Offline JRT

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Re: Level Design Contest #30 - Playing Phase (Discussion Topic)
« Reply #94 on: June 26, 2024, 11:39:01 AM »
There are still another 80 solutions to One Thing At A Time II to be found Crane! ;)

Offline Crane

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Re: Level Design Contest #30 - Playing Phase (Discussion Topic)
« Reply #95 on: June 27, 2024, 05:46:05 AM »
There are still another 80 solutions to One Thing At A Time II to be found Crane! ;)
Well I found 3 of them!

Offline JRT

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Re: Level Design Contest #30 - Playing Phase (Discussion Topic)
« Reply #96 on: June 27, 2024, 10:41:30 AM »
Oh no I mean the Rule 1, the 12 lemming one on the crystal level. This OTAAT series of levels will get larger and hopefully more interesting. My first OTAAT features in contest 20. This second crystalises the idea in a rigorous fashion. I really need to sit down and prove the conjecture that the complexity of the levels is N.logP where N is number of lemmings and P the number of possible paths. When I find the time I shall be playing with the maths of chaining several layers together, which should hopefully make it more interesting.

If I find the time I'll use excel to generate all the solutions in those text file replays to OTAAT II.

Haha yes yes my rule 2 is horribly broken XD. I'll study these to see if there are any more breakages I haven't noticed. I'm closing in on a new layout that will hopefully prevent the backroutes.

Offline Crane

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Re: Level Design Contest #30 - Playing Phase (Discussion Topic)
« Reply #97 on: June 27, 2024, 09:09:40 PM »
Oh yes, my mistake.  Well, the basic premise of One Thing At A Time II is the same each time, just with a different permutation of digger placements.  Don't take this the wrong way, but it's not my kind of level.