Author Topic: Allow rotation and mirroring of gadgets like traps  (Read 370 times)

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Offline Forestidia86

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Allow rotation and mirroring of gadgets like traps
« on: May 09, 2020, 11:25:54 pm »
Currently traps can't be (visually) mirrored or rotated. Hatches can be mirrored for different orientation.
There can be a usecase for such operations on traps, especially if they are not symmetrical. Furthermore it can probably avoid special cases for these objects.

As a sidenote there is an issue (#273) that mirroring of gadgets can lead to them moving if they have certain meassures.

Offline Forestidia86

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Re: Allow rotation and mirroring of gadgets like traps
« Reply #1 on: May 10, 2020, 11:37:13 am »
After thinking about it a while, I see that it could lead to problems animations- as well as physicswise.
One problem talked about were the flinging gadgets which should behave according to their orientation but that would need defintions for all orientations.

I still plead for having mirrored versions of the asymetric traps like the porcupine.

Offline Simon

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Re: Allow rotation and mirroring of gadgets like traps
« Reply #2 on: May 10, 2020, 02:34:02 pm »
Right, this is a complex topic. It touches level format issues and thus backwards compatibility. I'll have to elaborate here, these days.

-- Simon