From IRC:
[20:41] <Forestidia> Is there kind of a plan with the multiplayer maps?
[20:42] <@SimonN> No. Quality ideas in the topic.
[20:43] <Forestidia> okay, say if I can do sth to help
[20:43] <@SimonN> Directory structure need not be best (is only familiar). Really we should think of levels as if they were in a database, sortable/groupable by all kinds of features.
[20:44] <@SimonN> I feel like any good idea will lead to more code for a new feature.
[20:45] <@SimonN> I don't feel like collecting stats on the server.
[20:46] <@SimonN> Random map will still work as a client-side feature.
[20:47] <Forestidia> yeah getting some buried down maps, so one can see which ones are good
[20:48] <@SimonN> Right, uniform distribution will uncover lost gems.
[20:48] <@SimonN> Popular maps, I believe people will pick them anyway.
[...]
[21:01] <Forestidia> I really think a different folder structure would be good, since the creator's names don't tell anything to non-LF people and even newer people from LF.
[21:01] <@SimonN> Hmm.
[21:01] <@SimonN> Author name is part of the level anyway.
[21:02] <@SimonN> Popularity is dangerous sorting criterion, who decides what is popular? Is it dynamic (levels move on their own)?
[21:03] <@SimonN> Easy/Hard is problematic, what is easy or hard? Downward Reduction is easy because the route to the exit is easy to build assuming no resistance?
[21:03] <Forestidia> good would categories that tell the character of the map in some way
[21:03] <@SimonN> Hmm
[21:04] <@SimonN> We had a latenight directory ocne.
[21:04] <@SimonN> I think somebody made an LSD directory and I didn't want to merge that name into the main release.
[21:04] <Forestidia> eg. the lenghth of usual play
[21:04] <Forestidia> hehe
[21:05] <@SimonN> "Exhausting"
[21:05] <@SimonN> Stepping Stones, Chasing Upwards are exhausting
[21:05] <@SimonN> Frog Hotel is pure dexterity
[21:06] <Forestidia> or if it's highly tactical or rather straight forward
[21:07] <Forestidia> then there are asymetric maps
[21:07] <@SimonN> Yeah, how viable is the first strategy that might come to beginner's mind.
[21:07] <@SimonN> Ah, handicap maps. Important missing feature too.
[...]
[21:17] <Forestidia> There are even maps that have no interaction.
[21:19] <@SimonN> Yeah
[21:19] <@SimonN> Not sure if I want to encourage that by making dirs for them
[21:19] <Forestidia> okay
[21:20] <Forestidia> yeah a folder for unusual maps that have strange gimmicks
[21:20] <@SimonN> Hmm, possible and can become necessary. Merely open to interpretation.