Author Topic: Organizing Multiplayer Levels: Tag System  (Read 4770 times)

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Offline Proxima

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Re: Organizing Multiplayer Levels: Tag System
« Reply #15 on: September 28, 2022, 11:37:05 PM »
No race tag? Obviously I've been out of the loop for some years... do people just not play race levels any more?

Online Simon

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Re: Organizing Multiplayer Levels: Tag System
« Reply #16 on: September 29, 2022, 04:24:00 AM »
Race maps are already distinguished because they're in a separate race directory. But yes, they should certainly get tags.

-- Simon

Offline Flopsy

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Re: Organizing Multiplayer Levels: Tag System
« Reply #17 on: October 18, 2022, 12:56:20 PM »
Here's a comprehensive list to the amount of work I've done on tagging so far.

Some tags I've found difficult to assign to any levels in particular such as swingy, I've only found Downward Reduction as a good example for this tag. Perhaps this tag will accumulate over time with more play.

Anyway, this is the part where the tags I've given can be scrutinised and discussed, I've published the tags I've given levels for the purpose of discussion.
I've done my best to give my opinion on what tags I think a level should have. A fair few levels have no tags at all.

List of level tags
[ ] = square brackets indicate what player number iterations exist for this level, can contain multiple numbers 2 to 8

$TAG asymmetric
$TAG classic
$TAG compression
$TAG difficult
$TAG disjoint-union
$TAG fall-survival
$TAG few-skills
$TAG gimmick
$TAG long-play
$TAG max-si
$TAG multiple-hatch
$TAG rescue
$TAG short-play
$TAG swingy

Arty's levels (click to show/hide)
Amanda's levels (click to show/hide)
Clam's levels (click to show/hide)
Flopsy's levels (click to show/hide)
geoo's levels (click to show/hide)
Raymanni's levels (click to show/hide)
Steve's Levels (click to show/hide)


If the author is not listed above, I have not gone through their levels as of yet :lix-grin:
« Last Edit: October 20, 2022, 07:31:17 PM by Flopsy »