Author Topic: Sporadic development on Lix until end of 2017  (Read 1383 times)

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Offline Simon

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Sporadic development on Lix until end of 2017
« on: October 10, 2017, 03:11:16 AM »
Hi,

I have to get my real life back into shape, and finish the PhD for good. That means I want to push myself to work on that every day for several hours. That means that I won't hack Lix as intensively as I have been recently.

I had great rhythm in August and September 2017, releasing every week with 5+ issues fixed. This has brought Lix into a reasonable shape, I'm really happy with it. D Lix has every important feature from C++ Lix, multiplayer works, the 0.9 physics and tilesets don't need any urgent patching.



If I want to let it drift, now is the ideal time. I expect the drift to last until end of year, but who knows. Even if I develop more sporadically for a while, I'll keep my old rhythm for some things:
  • I will backroute-fix the contest level.
  • I will hotfix bugs in Lix that destroy work, if any turn up.
  • I will visit the forum each day and merge posted Lix levels.
  • I will watch github and merge pull requests.
-- Simon
« Last Edit: October 10, 2017, 03:25:12 AM by Simon »