Author Topic: Rubix's puzzles (D Lix)  (Read 5843 times)

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Offline Forestidia86

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Re: Rubix's puzzles, migrating to D Lix
« Reply #15 on: December 20, 2017, 11:30:57 am »
I have played through all of Perplexing (as of 0.9.4) and attached the replays. "Division Compromise" unfortunately got a 5min-replay. For the one in the zipfolder I deliberately delayed the last action, so that it completely verifies but I've attached my original 5min-replay as well.
The beginning levels were only a soft rise in difficulty but then it got harder and sometimes very trick oriented, sometimes very out of the box. The levels generally seemed more to the point with a more tailored skill set.
The levels were generally enjoyable and interesting as well.

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Offline RubiX

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Re: Rubix's puzzles, migrating to D Lix
« Reply #16 on: December 20, 2017, 04:23:38 pm »
Congrats on getting through the next rank!  :)

Offline Simon

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Re: Rubix's puzzles, migrating to D Lix
« Reply #17 on: December 23, 2017, 02:54:47 pm »
I'm considering to lower some initial lix counts because the proof replays take over 3 minutes after the final assignment:

I'm Blue Da Ba Dee: 60/60 -> 20/20
The Water Tank: 58/60 -> 38/40
Division Compromise: 58/60 -> 28/30

Rubix, are you okay with these, or do you fear backroutes?

-- Simon
« Last Edit: December 23, 2017, 03:04:52 pm by Simon »

Offline RubiX

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Re: Rubix's puzzles, migrating to D Lix
« Reply #18 on: December 23, 2017, 03:40:44 pm »
I cant think of it hurting the way those levels playout, go ahead!

Offline Forestidia86

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Re: Rubix's puzzles, migrating to D Lix
« Reply #19 on: December 26, 2017, 04:53:50 am »
I have solved all of the Nightmare levels (as of v. 0.9.4). These were really generally the tougher levels. But I never got really stuck and it kept interesting to think about these.

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Offline RubiX

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Re: Rubix's puzzles, migrating to D Lix
« Reply #20 on: December 26, 2017, 04:48:44 pm »
Great job!  :thumbsup:
 I haven't looked at your replays yet, but i'll be looking through them tonight or tomorow, just to see if you did anything majorly different on your solves.

Offline RubiX

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Re: Rubix's puzzles, migrating to D Lix
« Reply #21 on: December 27, 2017, 03:33:21 pm »
Ok i've watched all your perplexing and nightmare replays now.

Here are ones that were very interesting to me:

Please send down a rope:  I didn't think about doing close-stacking bridges to turn them around while making the map.    So your solution is a fine alternate.
Sending our love down the well:   Interesting total backroute, Nice one.    I'll have to fix the map later.
It doe____snt seem to fit:    Quite the different approach, yet still the use of tunneling under the seabed was needed.       A very good alternate route, good stuff.

Offline Forestidia86

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Re: Rubix's puzzles, migrating to D Lix
« Reply #22 on: December 30, 2017, 03:44:25 am »
Thanks for watching and the feedback.

I have solved Aftermath and Community Collab as well. Attached replays.
With that I think I've completed Rubix' puzzles as of 0.9.6.

As I said much earlier in this thread I liked the repeat concept of Aftermath. Some solutions felt a bit finicky, some a bit crazy.
Of the Community Collab Clam's level seemed quite tough and I have the impression that I backrouted Proxima's one.

Edit: I forgot: Two pairs of level files have the same number (not ingame only file name):
4Abstract - 4Circus
7Sandstone - 7Tapir

Offline Simon

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Re: Rubix's puzzles, migrating to D Lix
« Reply #23 on: August 28, 2018, 08:17:42 pm »
Here's an extra solution to Baywatch that is unlike Forestidia's or Nepster's. Is this a backroute? Otherwise, I'll add it to the proof collection.

Spoiler (click to show/hide)

-- Simon

Offline Simon

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Re: Rubix's puzzles (D Lix)
« Reply #24 on: October 23, 2018, 06:04:18 pm »
I played all 41 Perplexing levels on stream. I've attached the replays here. Feedback by Rubix:

Quote from: Rubix
Backroutes:
Dont need no thought control   (small hacky backroute)
Clairvoyant (slight backroute)
work work  (big backroute)
Drop out   (big backroute)
Something to get hung about (slight backroute)
Please send down a rope  (The intended solution is actually quite different, without needing to use 4bridge-turnaround points.   But that is certainly normal thinking in that kind of situation)
Tunnel Vision (Major backroute, but you know why that worked out for you it sounds)
Bangarang Peter (not backroute, but level still needs an overhaul into a real puzzle)

-- Simon
« Last Edit: October 23, 2018, 06:10:53 pm by Simon »