Author Topic: Level Idea  (Read 72632 times)

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JM

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Re: Level Idea
« Reply #30 on: June 30, 2005, 01:46:01 PM »
Ive got the level.Looks like it will be a good level.Next time someone wants to make a group level email me at thetransplants2@hotmail.com thanks

Conway

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Re: Level Idea
« Reply #31 on: June 30, 2005, 02:24:29 PM »
What's the skills quota?

Offline Timballisto

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Re: Level Idea
« Reply #32 on: June 30, 2005, 03:53:21 PM »
It's 5 per person.

Offline Mindless

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Re: Level Idea
« Reply #33 on: June 30, 2005, 05:53:53 PM »
Quote from: Timballisto  link=1119907802/15#29 date=1120130379
Okay!  Level 1-1 is done.  Now it's Conway's turn.  

JA JA JA Get the level...HERE

If anyone wants the current solution then get this

Solution file type thing...yea

Your files need file extensions... and all LemEdit level files should be in 8.3 format (filename.ext) since it is a DOS application.

Offline Timballisto

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Re: Level Idea
« Reply #34 on: June 30, 2005, 07:41:52 PM »
Can't you rename the file and give it its extension? &#A0;The Mac seems to have eaten them. &#A0;Or &#A0;I suppose I could rename them...

Is it still possible for you to download the level and or view the solution?

Offline Isu

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Re: Level Idea
« Reply #35 on: June 30, 2005, 07:44:05 PM »
I tried that, and it doesn't work in WinLemm, maybe I should play it in DOS...

Offline Timballisto

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Re: Level Idea
« Reply #36 on: June 30, 2005, 07:49:31 PM »
Conway does it work for you?

Offline Mindless

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Re: Level Idea
« Reply #37 on: July 01, 2005, 03:37:15 AM »
Quote from: Timballisto  link=1119907802/30#34 date=1120160512
Can't you rename the file and give it its extension?  The Mac seems to have eaten them.  Or  I suppose I could rename them...

Is it still possible for you to download the level and or view the solution?

Yes, I can still use it.

tumble_weed

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Re: Level Idea
« Reply #38 on: July 01, 2005, 04:44:19 AM »
if you change the name you can still use it in custlemm

and I'm glad you chose a nice terrain set....I was scared you would have picked Ugly 0 for a while :P

and Maybe we can all have 2 goes each but on our second turn just fix things up and try to make the level better

Offline Timballisto

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Re: Level Idea
« Reply #39 on: July 01, 2005, 01:27:09 PM »
You don't like the dirt set?  Is it really that terrible?  I think it looks pretty good.   It all depends on how you use the set.

tumble_weed

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Re: Level Idea
« Reply #40 on: July 01, 2005, 02:01:52 PM »
well I don't HATE it...but it's probably my least favourite

I agree with the how you use it comment...but that goes with all sets really...

My order would probably be something like this:

Hell
Crystal
Rocky
Columns
Bubbles
Bricks
Tiles
Snow
Dirt

Offline Timballisto

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Re: Level Idea
« Reply #41 on: July 01, 2005, 02:36:22 PM »
Mine would probably be...uh...

Oh I like them all each for what they've got to offer.  The only exception I think might be the snow set.  It's not one I like.  I don't know why.  It's just a bit too plain I guess.  Maybe I haven't looked at it hard enough yet...

Conway

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Re: Level Idea
« Reply #42 on: July 01, 2005, 07:16:14 PM »
Personally, I don't think much of the blue set chosen for this level. I'll see what I can do . . .

Offline chaos_defrost

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Re: Level Idea
« Reply #43 on: July 01, 2005, 09:05:42 PM »
Ah, good. A set with straight pieces. That'll do nicely.
"こんなげーむにまじになっちゃってどうするの"

~"Beat" Takeshi Kitano

Offline Shvegait

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Re: Level Idea
« Reply #44 on: July 01, 2005, 09:13:48 PM »
The crystal set has a lot of small pieces. Are we going to be able to make a full level with so few terrain pieces each? I agree with tumble_weed that maybe we ought to each have a second pass after the first... We'll see though.