Author Topic: Lix 'Epic Adventure' (Puzzle Help/Discussion)  (Read 6483 times)

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Offline RubiX

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Lix 'Epic Adventure' (Puzzle Help/Discussion)
« on: March 01, 2014, 08:26:34 am »
Epic Adventure   Version 4.0 September 2015
A colorful full featured puzzle game for Lix : Designed and created by Rubix
Note :  This downloadable version (login to download) will be included in the September 2015 release of Lix


Game Info:
Total game is 173 maps
4 Difficulty levels (+two bonus adventures)
Colorized maps
100% fair solution puzzles (Lix doesn't have any known physics 'glitches' !)







Credits:
Beta backroute testers since first release:    geoo, Sekti, Clam, Proxima, Simon, Akseli, Ramond
Now I feel the game is at a very high quality level.   Thanks for your input & help testing my puzzles!   :thumbsup:




Pleasant: *37 maps*









Sinister: *38 maps*








Perplexing: *38 maps*







Nightmare: *37 maps*









Aftermath: The continued story...    *8 maps*
(Exploring the 8 found portals to parallel Universes)






NEW ADDITIONS
Lost: And the story continues... *15 maps*
(This isn't home?!?!)







NEW BONUS ADVENTURE IS BEING WORKED ON AFTER RAMON'S BETA TESTING.   (thanks!)
NEW UPLOAD TO COME SOON.
« Last Edit: August 31, 2015, 03:15:52 pm by RubiX »

Offline RubiX

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Re: Lix 'Epic Adventure' (Puzzle Help/Discussion)
« Reply #1 on: April 05, 2014, 09:49:15 pm »
Version 3.0 is Released with Lix version 04/04/2014
Discussion/Help thread

Enjoy
Rubix

Offline RubiX

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Re: Lix 'Epic Adventure' (Puzzle Help/Discussion)
« Reply #2 on: June 04, 2014, 07:08:24 pm »
Updated
Version 3.1 June 4th 2014


Fix specifics:
Beach levels modified for the new hatch/exits etc



Difficulty Balancing:
127.0.0.1 = renamed to 'Loopback' and moved into late Perplexing
Center of attention moved into mid Sinister

Offline RubiX

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Re: Lix 'Epic Adventure' (Puzzle Help/Discussion)
« Reply #3 on: August 29, 2015, 09:09:52 pm »
Updated
Version 4.0 September 2015


Changelog: A Complete overhaul update!


-Brand new continued story with 15 puzzles of taxing-mayhem difficulties, the hint system is used to tell the story throughout the maps.

-Played through the game from start to finish to check all maps are in working order.

-Reworked the ratings lists.  After forgetting a lot of my own puzzles, I can realize how some can be harder than I initially thought and vice-versa.

-A handful of puzzles changed/rebuilt (and 2 brand new ones created) to be more enjoyable or sometimes easier/harder to balance the 4 difficulties closer  (37,38,38,37 maps are the totals for the 4 main difficulties now)

-Hints added to the first 2 difficulties only (I really don't like pointing someone into the right direction on tougher maps where the whole aim of the game is to puzzle solve.  If you get to the 3rd difficulty, you are hopefully enjoying yourself and the time put into solving things on your own is the ultimate rewarding feeling, however long it can take)



Good Luck.
Who is going to be the first to solve the new bonus adventure.  Its HARD :)





Offline Simon

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Re: Lix 'Epic Adventure' (Puzzle Help/Discussion)
« Reply #4 on: August 30, 2015, 09:53:06 pm »
It's great how you maintain this massive pack. I've earmarked the update for the next release!

-- Simon

Offline RubiX

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Re: Lix 'Epic Adventure' (Puzzle Help/Discussion)
« Reply #5 on: August 30, 2015, 11:45:16 pm »
Thanks!

Offline Ramon

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Re: Lix 'Epic Adventure' (Puzzle Help/Discussion)
« Reply #6 on: August 31, 2015, 01:51:31 pm »
Hello Rubix! Today I've decided to play your additional pack and finished it (enjoyed it quite a lot too), I do feel though that many solutions felt backroute-y so I'm sending you over my replays to fix them ;)

PS: Not sure what's going on with Lix and the hint system, but it seems quite bugged out at the moment, especially since it essentially replaces the zoom button/function. (Or maybe it's been fixed, I played this with the latest official build, not a test build.)

Offline Simon

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Re: Lix 'Epic Adventure' (Puzzle Help/Discussion)
« Reply #7 on: August 31, 2015, 01:59:16 pm »
Hint buttons are bugged in the current Lix release, yes.

I've got it fixed in my local code. I want to do a release once I have working framestepping buttons. Since we haven't agreed on how to fix the miner exactly, I'm considering a release without physics changes.

-- Simon

Offline RubiX

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Re: Lix 'Epic Adventure' (Puzzle Help/Discussion)
« Reply #8 on: August 31, 2015, 03:22:56 pm »
Ramon, thank you very much for beta testing LOST before it went live in the next Lix release!   
Fantastic job overall.   Here are the results from your solves.


Home?  BACKROUTED, will be fixed.
Growing Pains: Correctly solved
Dangerous Act: Crazy alternate route, love it!    I'm leaving the puzzle alone.  Your way can save quite a lot more, but its insane lol
Hard Hats Mandatory: Another crazy alternate route which looks amazing.  This will become the intended solution!
Ye Old Wishing well: BACKROUTED, will be fixed.
Trajectory: BACKROUTED, will be fixed.
Engineering Ascent: slight alternate route, puzzle will not be modified
Wonkafactory: BACKROUTED, will be fixed.
Tumbleweed: slight alternate route, but will be fixed to use my intended solution
Candy Is Dandy: Excellent alternate route.   This will become the intended solution!
Need for speed arctic rush:  Slight alternate route (I have decided to create a completely different puzzle for this map)
Platform Panic: Correctly solved
Master Trickster: Another amazing alternate route.  I'm leaving the puzzle alone.
Trenchfoot: Correctly solved
Worlds greatest athlete: Backrouted, will be fixed.    


Thanks again for your testing RAMON  This is what makes the pack turn out so strong, from everyones beta testings in the past.
Great job!
Modifications being worked on today.
« Last Edit: August 31, 2015, 06:34:50 pm by RubiX »

Offline Ramon

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Re: Lix 'Epic Adventure' (Puzzle Help/Discussion)
« Reply #9 on: August 31, 2015, 04:47:21 pm »
I think I know what the basic intended idea of World's greatest athlete is, but I haven't gotten around to find a solution based on that yet :)

Offline RubiX

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Re: Lix 'Epic Adventure' (Puzzle Help/Discussion)
« Reply #10 on: August 31, 2015, 06:12:12 pm »
Updated! 
Ramon If you have the time, please try the maps in red above, as they will be very different now.
(first map is intended to be easy still, the rest are not)
« Last Edit: September 01, 2015, 01:52:39 am by RubiX »

Offline geoo

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Re: Lix 'Epic Adventure' (Puzzle Help/Discussion)
« Reply #11 on: August 31, 2015, 08:45:21 pm »
Solved all of them, didn't really struggle with any of them yet, probably a lot of backroutes.
Note: I used Lix version 2015-08-11.

EDIT: @Simon: Last selected skill should be remembered even if player runs out of skills -> when loading savestate the skill will be selected again instead of no skill selected.

Offline RubiX

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Re: Lix 'Epic Adventure' (Puzzle Help/Discussion)
« Reply #12 on: August 31, 2015, 09:07:50 pm »
Ok good job.   Half of them i could view, some similar stuff to Ramon again.    I like what you did on Arctic Rush.   I clearly still need to find a way to fix 'The greatest athlete' still !   Dammit.   
Thanks geoo

Offline RubiX

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Re: Lix 'Epic Adventure' (Puzzle Help/Discussion)
« Reply #13 on: August 31, 2015, 10:11:15 pm »
Well i've had to modify the terrain a little more than I wanted to for 'Worlds greatest athlete' to stop the backroutes.  Hopefully this is it now.
Updated.
« Last Edit: September 01, 2015, 01:52:21 am by RubiX »

Offline Simon

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Re: Lix 'Epic Adventure' (Puzzle Help/Discussion)
« Reply #14 on: September 01, 2015, 01:08:39 am »
I'm preparing a Lix release right now.

No physics changes, but framestepping buttons. Several bugfixes, including what geoo reported: Last selected skill should be remembered even if player runs out of skills -> when loading savestate the skill will be selected again instead of no skill selected.

Rubix: If you don't object, I'm going include the archive in the post right above this one. Or are you working on it right now and would like me to wait until tomorrow?

Are you sure you want to tell your story in many one-line hints, instead of one multi-line hint? Lost/"Final Chapter"/1.txt is an example of where you use many hints, instead of one hint with all the text. doc/files.txt explains how you can add manual linebreaks in one long hint, by inserting <br>.

-- Simon
« Last Edit: September 01, 2015, 01:19:17 am by Simon »