Author Topic: Opening and saving Cheapo sets?  (Read 5788 times)

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Offline finlay

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Opening and saving Cheapo sets?
« on: January 09, 2005, 09:57:41 PM »
Not sure where to put this, but how come the Cheapo editor will only open and save *.lst files when all of the sets are *.set files; how do you open them? Does everyone else just have some kind of other editor that does edit these files, or is there something I've missed...?

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Re: Opening and saving Cheapo sets?
« Reply #1 on: January 09, 2005, 10:45:34 PM »
It's by design that you can't edit *.set files.  This is how the set creation process works:

1) You go to the "Set" menu's "New" to start a new "set list".

2) You create/edit individual levels and add them to the set list.  You save you progress on the set list by going to the "Set" menu's "Save (As)" etc.  This creates the *.lst file.  The *.lst file is actually just a list of filenames.

3) When you feel your levels are ready to distribute, you go to the "Set" menu's "Create".  This will generate a *.set file from the *.lst file, so if you have XXX.lst it will now generate XXX.set.  The *.set file is the thing you give to people for them to play your set.  It contains copies of the levels themselves, unlike the *.lst which is just a filename list.

In other words, whenever you create a *.set file, what you are doing is have the editor look at your *.lst file, and then for each level file listed in the *.lst file, it will copy the level file into the *.set file.

4) Now, suppose you found a problem with one or more of your levels.  All you have to do is to go back to those levels' files and edit those levels.  Then recreate the *.set again by using the "Set" menu's "Create".  A new *.set file will be created, and it will have your edited levels.

Offline Proxima

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Re: Opening and saving Cheapo sets?
« Reply #2 on: January 10, 2005, 11:07:01 AM »
A good reply, but you omitted one vital point.

NEVER use the "Create" menu command without having loaded a set first. Even if you've loaded and changed a level in the set, you have to load the set. Otherwise the program will crash.