If you try to select a skill that’s run out, it automatically goes to the next one. This is nice, but it should play a sound or flashing lights or something to let you know. When you run out of the skill, a sound playing would be good too.
Yes I know ‘I should be watching my skill pallet’ but if I was perfect I would also be a millionaire. If you look at other games, any game with any kind of “ammo” a sound often plays when you run out. Half-Life for example; a game that has a much simpler arrangement; you have one tool and one number that counts down. Yet, the game designers still added in that feature to let you know when you run out.
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I still really don’t care for the skill pallet set up. However, I’ve been thinking about a way around it;
an option that allows you to have a pre-arrangement for yourself, a ‘mask’ that the skills can fit into when you open a new level. That way everybody can have the arrangement they want. Obviously Idk if this is possible but I’m trying to think of anything better.
Hotkeys solve the issue of
pressing the buttons, but not
looking at your skills to see what you have and how many.I’ve gotten much better at picking the correct skill, but still get frustrated when I look down to see what skill I have and nothing is where I expect it to be.
Even if you’ve played a level before, taking some time to look at the skills pallet to see what you have, having to take extra time because the skills are arranged in a different order is a waste of time. When a newcomer comes into a game and on every level the basic tools of the level, something that is generally a constant in most games, confuses them every time, they’ll get frustrated quickly. It’s a major distraction and annoyance really because in MP time is money. I know that sounds harsh, but I’m saying what I’ve specifically read in Game Informer already. People don’t like that.
In any program, the toolbar is something you arrange for yourself and it’s always the same, or always the way you want. Imagine if every time you opened up Photoshop, all the tools; paintbrush, eraser etc. were all in a different order and you had to spend a little time searching for them.
The gamer that plays constantly probably won’t have trouble with this, but it could deter regular’s or casual gamers immensely.
[This is only an issue with MP really. I don't find much problem with it in Single but that's me]
I’m rambling on a lot, but I’m just trying to contribute in making it the best way possible. I really think a lot of people won’t like that feature. And then I could be completely wrong.
Lix is a very complex game and a lot of care should be taken into deciding exactly how these issues are dealt with. (<that’s me trying to sound professional right there

).