Author Topic: Tower  (Read 6213 times)

0 Members and 1 Guest are viewing this topic.

Offline Timballisto

  • Posts: 941
    • View Profile
Tower
« on: November 08, 2004, 01:00:25 AM »
Well, for those of you who use Flash (4.0a), I have some problems I need to ask about. &#A0;I'm making a game called towers. &#A0;It has several movie clips in it though, that are all in constant motion. &#A0;This eats all of the memory, so the game runs rediculously slow. &#A0;There are no current solutions to this problem. &#A0;Helpful hints?

download the .fla file http://www.webcatgraphics.com/jmlproductions/towers

Andi

  • Guest
Re: Tower
« Reply #1 on: November 08, 2004, 03:25:59 PM »
Are they always visible? If yes, try to reduce the curves. If not, can't you make them stop while they are out of the screen?

G3K

  • Guest
Re: Tower
« Reply #2 on: November 08, 2004, 04:37:20 PM »
How about forcing the game to start in low quality, giving players the option to switch to a higher quality if they think their computer can take it?

Offline Timballisto

  • Posts: 941
    • View Profile
Re: Tower
« Reply #3 on: November 11, 2004, 10:09:39 PM »
Uh, it's slow even in low quality, and I'm not quite sure if it's just the computer that is having trouble, or if it's the Flash player itself.

Offline Timballisto

  • Posts: 941
    • View Profile
Re: Tower
« Reply #4 on: December 02, 2004, 11:47:56 AM »
UPDATE: I found a solution.  All I did was reduce the number of soldiers allowed per player to 15.  Also, each soldier is not always operating.  The soldier movie is created only when it's supposed to come into the playing field.

These things seemed to help a lot.

When I get done with this game, I'll tell you

I still need to-
-do AI (owch)
-finish spells (extreme owch)
-finish battle system
-do catapult
-fix a couple minor bugs.