-Still Life. Proxima's solution isn't different enough imo from the intended to be a problem. Althought Clam's is different, idk if I don't like it. I think, it's still along the same general idea.
However, (also in regards to your comments), I changed it a little again, to remove that method.
as to the decoration; (thanks btw) it's to attempt to hide the solution somewhat. Idk if it helps.
-Five for fighting. I think I like Clam solution the best, I might adjust it a little to make something more like this intended. Unless there are objections. I forgot to answer proxima's question from earlier, there was no route that involved getting stuck in the hole, I couldn't do it. So I went with what turned out to be geoo's (I think) at the time.
-..Leap. this is why I was reluctant to make levels with the new skills. I'm not experienced in them enough. I'll have to attend to it later.
For now; here is a remake of 'Stuff in the way'; one of Tseug's levels that don't involve glitches of any kind. I like the two builders method. I saw you remade 'Oh no, not again' so I felt like remaking one. First I tried remaking 'Rush Hour' but I found that near impossible to execute properly. Plus I might make a level using an idea such as that but not as precise.
once again I really love the guidlines, I already mentioned that, but it's really handy. simple things can go a long way.