Phew, finally got around to updating the list, I'm not completely done yet though. (And I feel the difficulty rating is all over the place now
)
Anyway, as the directory it getting pretty full and navigation slow as molasses (haha), one important note:
From now on, put all levels that get posted in this topic in the directory levels/single/lixlfpack/wip/ !
Once a level is one the list however, it is in levels/single/lixlfpack/. If you want to update a level after it has been put on the list, please use the filename as on the list and put it in levels/single/lixlfpack/ (not wip). Thanks.Updated levels:
Alien Invasion (backroute), Matter of Perspective (backroute, though there's a new one already), Bibbidi, Compression Method 2, Mice in the Pipe (backroute), No more Heroes (backroute), Slippery Pete, Tapestry (backroute), Italian Job.
New Levels:
Conundrum: Removed the decoration and went back to the old design (without the pipes) as you wanted.
100% built by Lixes, Dances with Lixes, Downpour, Escape the Pit, It's all uphill, Little Viennese, Snow Lix, Too Far to Walk, Waltz in C Sharp Miner, Labyrinth of Persia, Prelude, Toccata, Once You Pop, Walk Them, Lix Lata, Dividing Three, The Last Mile, Won't get fooled again, Fnargl.
Not included yet:
House of flying Lixes B/C: @ccx: Don't remember whether you wanted to adapt it still, I'd adapt version C then accordingly that the looks match as closely as possible.
Chasm: backroutes to be fixed
Brickout B8-b: haven't solved it yet
2 Wheat: Proxima's (probably) backroute was never commented on
Lixology: @Nortaneous: You said you might want to do a redesign, you're free to use the current design as well though. Just tell me whether you gonna do it or not.
Down Among, Changing of the Guards, Quick Turn Around: I still need to play these.
Buridan/We'll meet again: @Proxima: Haven't played the latest version yet to find the intended solution, but am I correct that you kept in my backroute using the digger shoveling behaviour in the hope a physics change will take care of it?
Eye of the Needle (version 1): @thick molasses: Oh, so when you write "one way wall to the right" you actually mean one with arrows facing left. OK... (I find your posts a bit hard to read in general at times when your writing is sloppy. Perhaps you could skim through them a second time before posting.) Though I can't find other solutions bashing the block towards the right, so you could probably eliminate my backroute by placing a buzzsaw at the top above the center of the pit where I platformed, even without an OWW. Solved it now as well only bashing facing left. I found this one really tricky, it's an excellent level. Not sure what you're trying with version 2 and 3 though, they're both riddled with backroutes. Note though that even with an OWW there will be a backroute in version 1 due to an upcoming physics change (not hard to fix though): as I wrote in the post where I posted the solution to version 1, in the next version of Lix it will be possible to make a bomber hole at the bottom and then bash under the steel without the basher stopping. (Which also addresses your second point from your latest post in the topic "Lix glitches and tricks", if I understand correctly what you're trying to convey there.)
Proxima: Buy one get one free (Part 2) is a backroute, interesting nonetheless. Didn't consider bypassing the exit like that.
From what I know, A Matter of Perspective is a backroute as well. The intended solution does use some trick, but I think when you find it it's clear how to apply it to the level, so you probably have found something different. For the record, it's possible without climbers.