I'm working on a couple new tile sets for my Android clone of Lemmings, and am having some problems writing a valid ground file (one that works with lemmix). The terrain pieces weren't very difficult, but I'm having some problems with the object information.
Specifically, whenever I load an object in Lemmix (except for the exit for some reason), I get the error "Source rectangle is invalid." Objects display fine in the object selection menu of the inspector window, and also display in-game (F2), but are not animated correctly (the entrance starts slightly open, then opens and jumps back to closed for the last frame, the exit and all other objects don't animate at all).
Trying to start the original game (vgalemmi.exe) shows the level preview correctly, but crashes when I try to start playing.
Are there some hard-coded assumptions the game (and lemmix) make about the animation of the objects? Or about the size of the object? Is there some data I'm forgetting in the ground file?
I've attached an excerpt of one of the tilesets for anyone who has any idea about what I'm talking about
Thanks!
Johannes
p.s. Yes, I will release the complete tilesets to all you fine folk soon. In fact, I will be holding a level design competition for anyone interested in contributing some levels for the clone. Stay tuned!